Viewing and Rendering Processor for a Volume Visualization System
Abstract
The architecture and the hardware realization of the 3D Viewing and Rendering Pro cessor is presented. This processor is a component of the Cube architecture, developed primarily for volume visualiza.tion. The processor generates 2D shaded orthographic, parallel, and perspective projections of the volumetric image of n 3 vox els in O(n210gn) time. This performance is attributed to a unique skewed memory organization, a special ray projection bus, an extended viewing architecture, and a new congradient shading technique. A reduced-resolution prototype has been real ized in hardware using printed circuit board technology and has been running in true real time. Currently, a VLSI version of the prototype is being tested.
BibTeX
@inproceedings {10.2312:EGGH:EGGH89:171-178,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Wolfgang Strasser},
title = {{Viewing and Rendering Processor for a Volume Visualization System}},
author = {Kaufman, A. and Bakalash, R. and Cohen, D.},
year = {1989},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {ISBN 3-540-53473-3},
DOI = {10.2312/EGGH/EGGH89/171-178}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Wolfgang Strasser},
title = {{Viewing and Rendering Processor for a Volume Visualization System}},
author = {Kaufman, A. and Bakalash, R. and Cohen, D.},
year = {1989},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {ISBN 3-540-53473-3},
DOI = {10.2312/EGGH/EGGH89/171-178}
}