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dc.contributor.authorJayasinghe, J. A. K. S.en_US
dc.contributor.authorHerrmann, O. E.en_US
dc.contributor.editorRichard Grimsdale and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:08:40Z
dc.date.available2014-02-06T14:08:40Z
dc.date.issued1989en_US
dc.identifier.isbnISBN 3-540-53473-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH89/133-148en_US
dc.description.abstractIn a systolic array, the maximum operating speed is determined by the most complex operation performed. In a systolic army graphics engine, capable of generating high quality images, one has to perform complex operations at a very high speed. We propose to use pipelined functional units in systolic army graphics engines as they can perform complex operations at high speeds. Due to time-varying discontinuities of operations performed by systolic army graphics engines, introduction of pipelined functional units is a complex problem. In this paper we present a methodology which solves this problem by a graph­ theoretic approach. Furthermore, we characterize the architectures which can be improved by pipelined functional units. Categories and Subject Descriptors: B.7.1 [Integrated Circuits}: Types and Design Styles VLSI C.l.1 [Single Data Stream Architectures}: Pipeline Processors C.S [Special-purpose and Application Based Systems}: Real-time Systems 1.3.1 [Computer Graphics]: Hardware Architecture - Raster Display Devices 1.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism Color, Shading, Shadowing and Textureen_US
dc.publisherThe Eurographics Associationen_US
dc.subjectRaster Graphicsen_US
dc.subjectComputer Graphicsen_US
dc.subjectRealen_US
dc.subjecttime Scanen_US
dc.subjectconversionen_US
dc.subjectSystolic Arraysen_US
dc.subjectTwoen_US
dc.subjectlevel Pipelining.en_US
dc.titleTwo-level Pipelining of Systolic Array Graphics Enginesen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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