dc.contributor.author | Jayasinghe, J. A. K. S. | en_US |
dc.contributor.author | Herrmann, O. E. | en_US |
dc.contributor.editor | Richard Grimsdale and Wolfgang Strasser | en_US |
dc.date.accessioned | 2014-02-06T14:08:40Z | |
dc.date.available | 2014-02-06T14:08:40Z | |
dc.date.issued | 1989 | en_US |
dc.identifier.isbn | ISBN 3-540-53473-3 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH89/133-148 | en_US |
dc.description.abstract | In a systolic array, the maximum operating speed is determined by the most complex operation performed. In a systolic army graphics engine, capable of generating high quality images, one has to perform complex operations at a very high speed. We propose to use pipelined functional units in systolic army graphics engines as they can perform complex operations at high speeds. Due to time-varying discontinuities of operations performed by systolic army graphics engines, introduction of pipelined functional units is a complex problem. In this paper we present a methodology which solves this problem by a graph theoretic approach. Furthermore, we characterize the architectures which can be improved by pipelined functional units. Categories and Subject Descriptors: B.7.1 [Integrated Circuits}: Types and Design Styles VLSI C.l.1 [Single Data Stream Architectures}: Pipeline Processors C.S [Special-purpose and Application Based Systems}: Real-time Systems 1.3.1 [Computer Graphics]: Hardware Architecture - Raster Display Devices 1.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism Color, Shading, Shadowing and Texture | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Raster Graphics | en_US |
dc.subject | Computer Graphics | en_US |
dc.subject | Real | en_US |
dc.subject | time Scan | en_US |
dc.subject | conversion | en_US |
dc.subject | Systolic Arrays | en_US |
dc.subject | Two | en_US |
dc.subject | level Pipelining. | en_US |
dc.title | Two-level Pipelining of Systolic Array Graphics Engines | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |