Show simple item record

dc.contributor.authorSykora, D.en_US
dc.contributor.authorSedlacek, D.en_US
dc.contributor.authorJinchao, S.en_US
dc.contributor.authorDingliana, J.en_US
dc.contributor.authorCollins, S.en_US
dc.date.accessioned2015-02-23T16:41:50Z
dc.date.available2015-02-23T16:41:50Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01631.xen_US
dc.description.abstractThis paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques our solution requires minimal user effort and enables creation of consistent pop-ups in a matter of seconds. Inspired by perceptual studies we formulate a custom tailored optimization framework that tries to mimic the way that a human reconstructs depth information from a single image. Its key advantage is that it completely avoids inputs requiring knowledge of absolute depth and instead uses a set of sparse depth (in)equalities that are much easier to specify. Since these constraints lead to a solution based on quadratic programming that is time consuming to evaluate we propose a simple approximative algorithm yielding similar results with much lower computational overhead. We demonstrate its usefulness in the context of a cartoon animation production pipeline including applications such as enhancement, registration, composition, 3D modelling and stereoscopic display.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleAdding Depth to Cartoons Using Sparse Depth (In)equalitiesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01631.xen_US
dc.identifier.pages615-623en_US


Files in this item

Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record