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dc.contributor.authorMas, A.en_US
dc.contributor.authorMartin, I.en_US
dc.contributor.authorPatow, G.en_US
dc.date.accessioned2015-02-23T09:30:02Z
dc.date.available2015-02-23T09:30:02Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01430.xen_US
dc.description.abstractThis paper presents a new inverse reflector design method using a GPU-based computation of outgoing light distribution from reflectors. We propose a fast method to obtain the outgoing light distribution of a parametrized reflector, and then compare it with the desired illumination. The new method works completely in the GPU. We trace millions of rays using a hierarchical height-field representation of the reflector. Multiple reflections are taken into account. The parameters that define the reflector shape are optimized in an iterative procedure in order for the resulting light distribution to be as close as possible to the desired, user-provided one. We show that our method can calculate reflector lighting at least one order of magnitude faster than previous methods, even with millions of rays, complex geometries and light sources.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleFast Inverse Reflector Design (FIRD)en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number8en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01430.xen_US
dc.identifier.pages2046-2056en_US


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