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dc.contributor.authorKraus, M.en_US
dc.contributor.authorStrengert, M.en_US
dc.date.accessioned2015-02-21T15:43:16Z
dc.date.available2015-02-21T15:43:16Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.01088.xen_US
dc.description.abstractWe present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field rendering suffer from various rendering artifacts such as color bleeding and sharpened or darkened silhouettes, our algorithm achieves a significantly improved image quality by employing recently proposed GPU-based pyramid methods for image blurring and pixel disocclusion. Due to the same reason, our algorithm offers an interactive rendering performance on modern GPUs and is suitable for real-time rendering for small circles of confusion. We validate the image quality provided by our algorithm by side-by-side comparisons with results obtained by distributed ray tracing.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleDepth-of-Field Rendering by Pyramidal Image Processingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01088.xen_US
dc.identifier.pages645-654en_US


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