Depth-of-Field Rendering by Pyramidal Image Processing
Abstract
We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field rendering suffer from various rendering artifacts such as color bleeding and sharpened or darkened silhouettes, our algorithm achieves a significantly improved image quality by employing recently proposed GPU-based pyramid methods for image blurring and pixel disocclusion. Due to the same reason, our algorithm offers an interactive rendering performance on modern GPUs and is suitable for real-time rendering for small circles of confusion. We validate the image quality provided by our algorithm by side-by-side comparisons with results obtained by distributed ray tracing.
BibTeX
@article {10.1111:j.1467-8659.2007.01088.x,
journal = {Computer Graphics Forum},
title = {{Depth-of-Field Rendering by Pyramidal Image Processing}},
author = {Kraus, M. and Strengert, M.},
year = {2007},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2007.01088.x}
}
journal = {Computer Graphics Forum},
title = {{Depth-of-Field Rendering by Pyramidal Image Processing}},
author = {Kraus, M. and Strengert, M.},
year = {2007},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2007.01088.x}
}