Computer Graphics Forum 2007 / CGF 26 - 3
Jensen, Henrik Wann
Reverse Engineering Nature
Sawyer, Ben
Serious Games: Broadening Games Impact Beyond Entertainment
Sara, Radim
What can Computer Graphics expect from 3D Computer Vision?
Galoppo, Nico; Otaduy, Miguel A.; Tekin, Serhat; Gross, Markus; Lin, Ming C.
Soft Articulated Characters with Fast Contact Handling
Yoshizawa, Shin; Belyaev, Alexander; Seidel, Hans-Peter
Skeleton-based Variational Mesh Deformations
Weber, Ofir; Sorkine, Olga; Lipman, Yaron; Gotsman, Craig
Context-Aware Skeletal Shape Deformation
Sauvage, Basile; Hahmann, Stefanie; Bonneau, Georges-Pierre
Volume Preservation of Multiresolution Meshes
Scherbaum, K.; Sunkel, M.; Seidel, H.-P.; Blanz, V.
Prediction of Individual Non-Linear Aging Trajectories of Faces
Kim, Ig-Jae; Ko, Hyeong-Seok
3D Lip-Synch Generation with Data-Faithful Machine Learning
Masuko, Soh; Hoshino, Junichi
Head-eye Animation Corresponding to a Conversation for CG Characters
You, L. H.; Yang, X. S.; Pachulski, M.; Zhang, Jian J.
Boundary Constrained Swept Surfaces for Modelling and Animation
Sharf, Andrei; Lewiner, Thomas; Shamir, Ariel; Kobbelt, Leif
On-the-fly Curve-skeleton Computation for 3D Shapes
Lu, Lin; Choi, Yi-King; Wang, Wenping; Kim, Myung-Soo
Variational 3D Shape Segmentation for Bounding Volume Computation
Botsch, Mario; Pauly, Mark; Wicke, Martin; Gross, Markus
Adaptive Space Deformations Based on Rigid Cells
Choi, Min Gyu; Yong Woo, Seung; Ko, Hyeong-Seok
Real-Time Simulation of Thin Shells
Wicke, Martin; Botsch, Mario; Gross, Markus
A Finite Element Method on Convex Polyhedra
Bo, Pengbo; Wang, Wenping
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
Kaelberer, Felix; Nieser, Matthias; Polthier, Konrad
QuadCover - Surface Parameterization using Branched Coverings
Liu, Rong; Zhang, Hao
Mesh Segmentation via Spectral Embedding and Contour Analysis
Shevtsov, Maxim; Soupikov, Alexei; Kapustin, Alexander
Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes
Cignoni, P.; Di Benedetto, M.; Ganovelli, F.; Gobbetti, E.; Marton, F.; Scopigno, R.
Ray-Casted BlockMaps for Large Urban Models Visualization
Popov, Stefan; Guenther, Johannes; Seidel, Hans-Peter; Slusallek, Philipp
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Segovia, B.; Iehl, J.C.; Peroche, B.
Metropolis Instant Radiosity
Ziegler, Remo; Bucheli, Simon; Ahrenberg, Lukas; Magnor, Marcus; Gross, Markus
A Bidirectional Light Field - Hologram Transform
Fuchs, Martin; Lensch, Hendrik P. A.; Blanz, Volker; Seidel, Hans-Peter
Superresolution Reflectance Fields: Synthesizing images for intermediate light directions
Mihalef, V.; Metaxas, D.; Sussman, M.
Textured Liquids based on the Marker Level Set
Schlattmann, Markus; Kahlesz, Ferenc; Sarlette, Ralf; Klein, Reinhard
Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization
Yu, Qian; Li, Qing; Deng, Zhigang
Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets
Pan, Minghao; Wang Xinguo Liu, Rui; Peng, Qunsheng; Bao, Hujun
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes
Green, Paul; Kautz, Jan; Durand, Fredo
Efficient Reflectance and Visibility Approximations for Environment Map Rendering
Herzog, Robert; Havran, Vlastimil; Kinuwaki, Shinichi; Myszkowski, Karol; Seidel, Hans-Peter
Global Illumination using Photon Ray Splatting
Schwarz, Michael; Stamminger, Marc
Bitmask Soft Shadows
Guennebaud, Gael; Barthe, Loic; Paulin, Mathias
High-Quality Adaptive Soft Shadow Mapping
Eisemann, Elmar; Decoret, Xavier
Visibility Sampling on GPU and Applications
Xu, Kun; Gao, Yue; Li, Yong; Ju, Tao; Hu, Shi-Min
Real-time homogenous translucent material editing
Andujar, C.; Boo, J.; Brunet, P.; Fairen, M.; Navazo, I.; Vazquez, P.; Vinacua, A.
Omni-directional Relief Impostors
Waschbuesch, Michael; Wuermlin, Stephan; Gross, Markus
3D Video Billboard Clouds
Bae, Soonmin; Durand, Fredo
Defocus Magnification
Krawczyk, Grzegorz; Myszkowski, Karol; Seidel, Hans-Peter
Contrast Restoration by Adaptive Countershading
Telleen, J.; Sullivan, A.; Yee, J.; Wang, O.; Gunawardane, P.; Collins, I.; Davis, J.
Synthetic Shutter Speed Imaging
Assa, J.; Wolf, L.
Diorama Construction From a Single Image
Xu, Songhua; Tan, Haisheng; Jiao, Xiantao; Lau, Francis C.M.; Pan, Yunhe
A Generic Pigment Model for Digital Painting
Kim, Tae-hoon; Ahn, Jongwoo; Choi, Min Gyu
Image Dequantization: Restoration of Quantized Colors
Kakimoto, Masanori; Tatsukawa, Tomoaki; Mukai, Yukiteru; Nishita, Tomoyuki
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
Pietroni, Nico; Otaduy, Miguel A.; Bickel, Bernd; Ganovelli, Fabio; Gross, Markus
Texturing Internal Surfaces from a Few Cross Sections
Kraus, M.; Strengert, M.
Depth-of-Field Rendering by Pyramidal Image Processing
Lerner, Alon; Chrysanthou, Yiorgos; Lischinski, Dani
Crowds by Example
Paris, Sebastien; Pettre, Julien; Donikian, Stephane
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach
Neff, Michael; Albrecht, Irene; Seidel, Hans-Peter
Layered Performance Animation with Correlation Maps
Cotting, Daniel; Gross, Markus
Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces
De Haan, Gerwin; Molenaar, Rene; Koutek, Michal; Post, Frits H.
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
Chen, Wei; Lu, Aidong; Ebert, David S.
Shape-aware Volume Illustration
Bruckner, S.; Groeller, M. E.
Style Transfer Functions for Illustrative Volume Rendering