Volume 26 (2007)
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“Trillion Triangle Terrain” by Andreas Dietrich, Gerd Marmitt and Philipp Slusallek
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Recent Submissions
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Style Transfer Functions for Illustrative Volume Rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2007)Illustrative volume visualization frequently employs non-photorealistic rendering techniques to enhance important features or to suppress unwanted details. However, it is difficult to integrate multiple non-photorealistic ... -
Shape-aware Volume Illustration
(The Eurographics Association and Blackwell Publishing Ltd, 2007)We introduce a novel volume illustration technique for regularly sampled volume datasets. The fundamental difference between previous volume illustration algorithms and ours is that our results are shape-aware, as they ... -
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
(The Eurographics Association and Blackwell Publishing Ltd, 2007)In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are presented a distorted image, moving with the first ... -
Layered Performance Animation with Correlation Maps
(The Eurographics Association and Blackwell Publishing Ltd, 2007)Performance has a spontaneity and aliveness that can be difficult to capture in more methodical animation processes such as keyframing. Access to performance animation has traditionally been limited to either low degree ... -
Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces
(The Eurographics Association and Blackwell Publishing Ltd, 2007)This paper presents novel techniques and metaphors for on-demand visual workspaces in everyday office environments, providing space-efficient, flexible and highly interactive graphical user interfaces using projected ... -
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach
(The Eurographics Association and Blackwell Publishing Ltd, 2007)This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. It describes a method for solving interactions between pedestrians and avoiding inter-collisions. Our approach is agent-based ... -
Crowds by Example
(The Eurographics Association and Blackwell Publishing Ltd, 2007)We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restricted set of rules. This assumption limits ... -
Depth-of-Field Rendering by Pyramidal Image Processing
(The Eurographics Association and Blackwell Publishing Ltd, 2007)We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field rendering suffer from various rendering ... -
Texturing Internal Surfaces from a Few Cross Sections
(The Eurographics Association and Blackwell Publishing Ltd, 2007)We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal surfaces of the 3D model are revealed as ... -
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
(The Eurographics Association and Blackwell Publishing Ltd, 2007)This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyopia. Refraction and defocus are the main ... -
A Generic Pigment Model for Digital Painting
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Image Dequantization: Restoration of Quantized Colors
(The Eurographics Association and Blackwell Publishing Ltd, 2007)Color quantization replaces the color of each pixel with the closest representative color, and thus it makes the resulting image partitioned into uniformly-colored regions. As a consequence, continuous, detailed variations ... -
Diorama Construction From a Single Image
(The Eurographics Association and Blackwell Publishing Ltd, 2007)Diorama artists produce a spectacular 3D effect in a confined space by generating depth illusions that are faithful to the ordering of the objects in a large real or imaginary scene. Indeed, cognitive scientists have ... -
Synthetic Shutter Speed Imaging
(The Eurographics Association and Blackwell Publishing Ltd, 2007)Hand held long exposures often result in blurred photographs due to camera shake. Long exposures are desirable both for artistic effect and in low-light situations. We propose a novel method for digitally reducing imaging ... -
3D Video Billboard Clouds
(The Eurographics Association and Blackwell Publishing Ltd, 2007)3D video billboard clouds reconstruct and represent a dynamic three-dimensional scene using displacement-mapped billboards. They consist of geometric proxy planes augmented with detailed displacement maps and combine the ... -
Defocus Magnification
(The Eurographics Association and Blackwell Publishing Ltd, 2007)A blurry background due to shallow depth of field is often desired for photographs such as portraits, but, unfortunately, small point-and-shoot cameras do not permit enough defocus because of the small diameter of their ... -
Contrast Restoration by Adaptive Countershading
(The Eurographics Association and Blackwell Publishing Ltd, 2007)The ABSTRACT is to be in fully-justified italicized text, between two horizontal lines, in one-column format, below the author and affiliation information. Use the word Abstract as the title, in 9-point Times, boldface ... -
Omni-directional Relief Impostors
(The Eurographics Association and Blackwell Publishing Ltd, 2007)Relief impostors have been proposed as a compact and high-quality representation for high-frequency detail in 3D models. In this paper we propose an algorithm to represent a complex object through the combination of a ... -
Visibility Sampling on GPU and Applications
(The Eurographics Association and Blackwell Publishing Ltd, 2007)In this paper, we show how recent GPUs can be used to very efficiently and conveniently sample the visibility between two surfaces, given a set of occluding triangles. We use bitwise arithmetics to evaluate, encode, and ... -
Real-time homogenous translucent material editing
(The Eurographics Association and Blackwell Publishing Ltd, 2007)This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple ...