dc.contributor.author | Weber, Ofir | en_US |
dc.contributor.author | Sorkine, Olga | en_US |
dc.contributor.author | Lipman, Yaron | en_US |
dc.contributor.author | Gotsman, Craig | en_US |
dc.date.accessioned | 2015-02-21T15:40:56Z | |
dc.date.available | 2015-02-21T15:40:56Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2007.01048.x | en_US |
dc.description.abstract | We describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic shapes of the object specified through a set of examples. The system provides the animator with an intuitive user interface and produces compelling results even when presented with a very small set of examples. In addition it is able to generalize well by extrapolating far beyond the examples. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Context-Aware Skeletal Shape Deformation | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 26 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2007.01048.x | en_US |
dc.identifier.pages | 265-274 | en_US |