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dc.contributor.authorWeber, Ofiren_US
dc.contributor.authorSorkine, Olgaen_US
dc.contributor.authorLipman, Yaronen_US
dc.contributor.authorGotsman, Craigen_US
dc.date.accessioned2015-02-21T15:40:56Z
dc.date.available2015-02-21T15:40:56Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.01048.xen_US
dc.description.abstractWe describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic shapes of the object specified through a set of examples. The system provides the animator with an intuitive user interface and produces compelling results even when presented with a very small set of examples. In addition it is able to generalize well by extrapolating far beyond the examples.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleContext-Aware Skeletal Shape Deformationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01048.xen_US
dc.identifier.pages265-274en_US


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