Now showing items 1241-1260 of 2371

    • Relational Interactive Art: A Framework for Interaction in a Social Context 

      Cabrita, Nuno; Bernardes, Gilberto (The Eurographics Association, 2016)
      Interactive art implies an active dialogue between the participant and the surrounding space, mediated by a computational system. Reciprocity and recursiveness are key principles to the bidirectional flux of information ...
    • Composition and Perception beyond Photorealism 

      Ji, Li; Wyvill, Brian; Gammon, Lynda; Gooch, Amy (The Eurographics Association, 2016)
      Composition is an important aestheic aspect of celebrated works of art, and we examine a few common compositional techniques in the context of computer graphics rendering and perception. In computer graphics, photorealistic ...
    • The Aesthetics of Routine 

      Correia, Ana Beatriz; Machado, Penousal (The Eurographics Association, 2016)
      People that collect data about themselves are not necessarily interested on the data, but in the resulting information and how it can be used in order to learn something about them [Yau09]. This project proposes an artistic ...
    • Artistic Inspired Data Visualization Design Process 

      Etemad, Katayoon; Samavati, Faramarz; Carpendale, Sheelagh (The Eurographics Association, 2016)
      In this paper we describe our design process for creating artistically inspired data visualizations. We consider graphs as an example of interest for data visualization, and present several novel graph layouts developed ...
    • Bodygraphe: Gestural Computing for Visual Music 

      Garcia, E.; McGraw, T. (The Eurographics Association, 2016)
      Bodygraphe is an interactive, visual music application that unifies gestural computing with live performance art. Through motion, dancers become instruments and conductors of a visual music experience, and wholly generate ...
    • Alchimia: an Inexplicable or Mysterious Transmutation, a Seemingly Magical Process of Transformation, Creation, or Combination 

      Veiga, P. A. (The Eurographics Association, 2016)
      Alchimia V2 is an interactive installation that relies on a single spectator/interactor standing in front of a screen/webcam. It has been coded in Processing 3.0 and is calculation intensive, using the webcam to perform ...
    • The Rhythm of Consumption 

      Maçãs, Catarina; Machado, Penousal (The Eurographics Association, 2016)
      In this project, we create a set of visualizations that represent the variation of consumption in different departments of the SONAE's hypermarket chain, the biggest hypermarket's chain in Portugal. With this project, we ...
    • Gaze-Based Biometric Authentication: Hand-Eye Coordination Patterns as a Biometric Trait 

      Çig, Çagla; Sezgin, Tevfik Metin (The Eurographics Association, 2016)
      We propose a biometric authentication system for pointer-based systems including, but not limited to, increasingly prominent pen-based mobile devices. To unlock a mobile device equipped with our biometric authentication ...
    • Interactive Oil Paint Filtering On Mobile Devices 

      Semmo, Amir; Trapp, Matthias; Pasewaldt, Sebastian; Döllner, Jürgen (The Eurographics Association, 2016)
      Image stylization enjoys a growing popularity on mobile devices to foster casual creativity. However, the implementation and provision of high-quality image filters for artistic rendering is still faced by the inherent ...
    • Building a Gold Standard for Perceptual Sketch Similarity 

      Cakmak, S.; Sezgin, T. M. (The Eurographics Association, 2016)
      Similarity is among the most basic concepts studied in psychology. Yet, there is no unique way of assessing similarity of two objects. In the sketch recognition domain, many tasks such as classification, detection or ...
    • What Auto Completion Tells Us About Sketch Recognition 

      Altiok, Ozan Can; Yesilbek, Kemal Tugrul; Sezgin, Tevfik Metin (The Eurographics Association, 2016)
      Auto completion is generally considered to be a difficult problem in sketch recognition as it requires a decision to be made with fewer strokes. Therefore, it is generally assumed that the classification of fully completed ...
    • Friction Sound Synthesis of Deformable Objects based on Adhesion Theory 

      Nakatsuka, Takayuki; Morishima, Shigeo (The Eurographics Association, 2016)
      Friction sound is one of the closest sounds for us in any situations. Most of those sounds are created by Foley artists in computer animations. However, synthesizing sounds in all scenes need technical skills and take high ...
    • A Choreographic Authoring System for Character Dance Animation Reflecting a User's Preference 

      Kakitsuka, Ryo; Tsukuda, Kosetsu; Fukayama, Satoru; Iwamoto, Naoya; Goto, Masataka; Morishima, Shigeo (The Eurographics Association, 2016)
      We propose a new system for constructing character dance animation by considering animator's preferences. First, a user of the proposed system assigns a preferred motion, obtained through a searching algorithm, to arbitrary ...
    • Sketch-Based Per-Frame Inverse Kinematics 

      Mahmudi, Mentar; Harish, Pawan; Callennec, Benoît Le; Boulic, Ronan (The Eurographics Association, 2016)
      We present a method that uses a sketch-based interface in conjunction with a parallelized per-frame inverse kinematics (Parallel- PFIK) method for the purpose of motion editing. The artist creates and edits 3D constraints ...
    • Data-driven Finger Motion Synthesis with Interactions 

      Bitan, Moshe; Jörg, Sophie; Kraus, Sarit (The Eurographics Association, 2016)
      The film and video-game industries' rapidly increasing demand for realistic virtual characters is pushing for the development of fast and efficient character animation techniques. The use of motion capture has become an ...
    • Creating a Realistic Face Image from a Cartoon Character 

      Nakamura, Masanori; Yamaguchi, Shugo; Fukusato, Tsukasa; Morishima, Shigeo (The Eurographics Association, 2016)
      We propose a method of creating a realistic face image from a 2D non-realistic character such as a cartoon. Our system allows us to create a high quality face image that is applicable for some application such as 3D character ...
    • Efficient Storyboarding in 3D Game Engines 

      Gouvatsos, Alexandros; Xiao, Zhidong; Pang, Keith; Marsden, Neil; Ark, Danny Van der; Hibbert, Jerry; Zhang, Jian J. (The Eurographics Association, 2016)
      Getting an accurate match between initial storyboards and the 3D layout is difficult, given today's reality of multi-site productions. While big studios have the luxury of re-iterating over the 3D layout of a shot, smaller ...
    • SCA 2016 Posters: Frontmatter 

      Jan Bender (Eurographics Association, 2016)
    • Point-Based Light Transport for Participating Media with Refractive Boundaries 

      Wang, Beibei; Gascuel, Jean-Dominique; Holzschuch, Nicolas (The Eurographics Association, 2016)
      Illumination e ects in translucent materials are a combination of several physical phenomena: absorption and scattering inside the material, refraction at its surface. Because refraction can focus light deep inside the ...
    • Bi-Directional Polarised Light Transport 

      Mojzík, Michal; Skřivan, Tomáš; Wilkie, Alexander; Křivánek, Jaroslav (The Eurographics Association, 2016)
      While there has been considerable applied research in computer graphics on polarisation rendering, no principled investigation of how the inclusion of polarisation information affects the mathematical formalisms that are ...