Creating a Realistic Face Image from a Cartoon Character
Abstract
We propose a method of creating a realistic face image from a 2D non-realistic character such as a cartoon. Our system allows us to create a high quality face image that is applicable for some application such as 3D character animation. Our system uses two key algorithms; one is an algorithm for synthesizing a novel face image without the warping process, and the other is a searching algorithm, which search each optimal patch from the database based on gradient distribution.
BibTeX
@inproceedings {10.2312:sca.20161242,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters},
editor = {Jan Bender},
title = {{Creating a Realistic Face Image from a Cartoon Character}},
author = {Nakamura, Masanori and Yamaguchi, Shugo and Fukusato, Tsukasa and Morishima, Shigeo},
year = {2016},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-020-8},
DOI = {10.2312/sca.20161242}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters},
editor = {Jan Bender},
title = {{Creating a Realistic Face Image from a Cartoon Character}},
author = {Nakamura, Masanori and Yamaguchi, Shugo and Fukusato, Tsukasa and Morishima, Shigeo},
year = {2016},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-020-8},
DOI = {10.2312/sca.20161242}
}