Data-driven Finger Motion Synthesis with Interactions
Abstract
The film and video-game industries' rapidly increasing demand for realistic virtual characters is pushing for the development of fast and efficient character animation techniques. The use of motion capture has become an industry standard. While motion capture systems allow the production of high fidelity full-body motions, in most cases, the complex finger movements are later animated manually. Several methods have been suggested to automatically synthesize finger motions.
BibTeX
@inproceedings {10.2312:sca.20161244,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters},
editor = {Jan Bender},
title = {{Data-driven Finger Motion Synthesis with Interactions}},
author = {Bitan, Moshe and Jörg, Sophie and Kraus, Sarit},
year = {2016},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-020-8},
DOI = {10.2312/sca.20161244}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters},
editor = {Jan Bender},
title = {{Data-driven Finger Motion Synthesis with Interactions}},
author = {Bitan, Moshe and Jörg, Sophie and Kraus, Sarit},
year = {2016},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-020-8},
DOI = {10.2312/sca.20161244}
}