Now showing items 1261-1280 of 2371

    • Deep Partitioned Shadow Volumes Using Stackless and Hybrid Traversals 

      Mora, Frédéric; Gerhards, Julien; Aveneau, Lilian; Ghazanfarpour, Djamchid (The Eurographics Association, 2016)
      Computing accurate hard shadows is a difficult problem in interactive rendering. Previous methods rely either on Shadow Maps or Shadow Volumes. Recently Partitioned Shadow Volumes (PSV) has been introduced. It revisits the ...
    • Node Culling Multi-Hit BVH Traversal 

      Gribble, Christiaan (The Eurographics Association, 2016)
      We introduce node culling multi-hit BVH traversal to enable faster multi-hit ray tracing in a bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API features that enable implementation of ...
    • Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering 

      Koerner, David; Novak, Jan; Kutz, Peter; Habel, Ralf; Jarosz, Wojciech (The Eurographics Association, 2016)
      We present subdivision next-event estimation (SNEE) for unbiased Monte Carlo simulation of subsurface scattering. Our technique is designed to sample high frequency illumination through geometrically complex interfaces ...
    • A Robust and Flexible Real-Time Sparkle Effect 

      Wang, Beibei; Bowles, How (The Eurographics Association, 2016)
      We present a fast and practical procedural sparkle effect for snow and other sparkly surfaces which we integrated into a recent video game. Following from previous work, we generate the sparkle glints by intersecting a ...
    • A General Micro-flake Model for Predicting the Appearance of Car Paint 

      Ergun, Serkan; Önel, Sermet; Ozturk, Aydin (The Eurographics Association, 2016)
      We present an approximate model for predicting the appearance of car paint from its paint composition. Representing the appearance of car paint is not trivial because of its layered structure which is composed of anisotropic ...
    • Additional Progress Towards the Unification of Microfacet and Microflake Theories 

      Dupuy, Jonathan; Heitz, Eric; d'Eon, Eugene (The Eurographics Association, 2016)
      We study the links between microfacet and microflake theories from the perspective of linear transport theory. In doing so, we gain additional insights, find several simplifications and touch upon important open questions ...
    • Fast Shadow Map Rendering for Many-Lights Settings 

      Selgrad, Kai; Müller, Jonas; Reintges, Christian; Stamminger, Marc (The Eurographics Association, 2016)
      In this paper we present a method to efficiently cull large parts of a scene prior to shadow map computations for many-lights settings. Our method is agnostic to how the light sources are generated and thus works with any ...
    • Shape Depiction for Transparent Objects with Bucketed k-Buffer 

      Murray, David; Baril, Jerome; Granier, Xavier (The Eurographics Association, 2016)
      Shading techniques are useful to deliver a better understanding of object shapes. When transparent objects are involved, depicting the shape characteristics of each surface is even more relevant. In this paper, we propose ...
    • 4D-rasterization for Fast Soft Shadow Rendering 

      Wang, Lili; Zhao, Qi; Meng, Chunlei; Popescu, Voicu (The Eurographics Association, 2016)
      This paper describes an algorithm for rendering soft shadows efficiently by generalizing conventional triangle projection and rasterization from 2D to 4D. The rectangular area light source is modeled with a point light ...
    • Single-shot Layered Reflectance Separation Using a Polarized Light Field Camera 

      Kim, Jaewon; Izadi, Shahram; Ghosh, Abhijeet (The Eurographics Association, 2016)
      We present a novel computational photography technique for single shot separation of diffuse/specular reflectance as well as novel angular domain separation of layered reflectance. Our solution consists of a two-way polarized ...
    • Local Shape Editing at the Compositing Stage 

      Zubiaga, Carlos Jorge; Guennebaud, Gael; Vergne, Romain; Barla, Pascal (The Eurographics Association, 2016)
      Modern compositing software permit to linearly recombine different 3D rendered outputs (e.g., diffuse and reflection shading) in post-process, providing for simple but interactive appearance manipulations. Renderers also ...
    • SR Experimental Ideas and Implementations 2016: Frontmatter 

      Elmar Eisemann; Eugene Fiume (Eurographics Association, 2016)
    • Matrix Reordering Methods for Table and Network Visualization 

      Behrisch, Michael; Bach, Benjamin; Riche, Nathalie Henry; Schreck, Tobias; Fekete, Jean-Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This survey provides a description of algorithms to reorder visual matrices of tabular data and adjacency matrix of networks. The goal of this survey is to provide a comprehensive list of reordering algorithms published ...
    • Formalizing Emphasis in Information Visualization 

      Hall, Kyle Wm.; Perin, Charles; Kusalik, Peter G.; Gutwin, Carl; Carpendale, Sheelagh (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We provide a fresh look at the use and prevalence of emphasis effects in Infovis. Through a survey of existing emphasis frameworks, we extract a set-based approach that uses visual prominence to link visually and algorithmically ...
    • State of the Art in Transfer Functions for Direct Volume Rendering 

      Ljung, Patric; Krüger, Jens; Gröller, Eduard; Hadwiger, Markus; Hansen, Charles D.; Ynnerman, Anders (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      A central topic in scientific visualization is the transfer function (TF) for volume rendering. The TF serves a fundamental role in translating scalar and multivariate data into color and opacity to express and reveal the ...
    • A Survey on Visual Analysis Approaches for Financial Data 

      Ko, Sungahn; Cho, Isaac; Afzal, Shehzad; Yau, Calvin; Chae, Junghoon; Malik, Abish; Beck, Kaethe; Jang, Yun; Ribarsky, William; Ebert, David S. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Market participants and businesses have made tremendous efforts to make the best decisions in a timely manner under varying economic and business circumstances. As such, decision-making processes based on financial data ...
    • A Survey of Topology-based Methods in Visualization 

      Heine, Christian; Leitte, Heike; Hlawitschka, Mario; Iuricich, Federico; Floriani, Leila De; Scheuermann, Gerik; Hagen, Hans; Garth, Christoph (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents the state of the art in the area of topology-based visualization. It describes the process and results of an extensive annotation for generating a definition and terminology for the field. The terminology ...
    • The State of the Art in Cartograms 

      Nusrat, Sabrina; Kobourov, Stephen (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Cartograms combine statistical and geographical information in thematic maps, where areas of geographical regions (e.g., countries, states) are scaled in proportion to some statistic (e.g., population, income). Cartograms ...
    • State-of-the-Art Report in Web-based Visualization 

      Mwalongo, Finian; Krone, Michael; Reina, Guido; Ertl, Thomas (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this report, we review the current state of the art of web-based visualization applications. Recently, an increasing number of web-based visualization applications have emerged. This is due to the fact that new technologies ...
    • In Situ Methods, Infrastructures, and Applications on High Performance Computing Platforms 

      Bauer, Andrew C.; Abbasi, Hasan; Ahrens, James; Childs, Hank; Geveci, Berk; Klasky, Scott; Moreland, Kenneth; O'Leary, Patrick; Vishwanath, Venkatram; Whitlock, Brad; Bethel, E. W. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The considerable interest in the high performance computing (HPC) community regarding analyzing and visualization data without first writing to disk, i.e., in situ processing, is due to several factors. First is an I/O ...