EG UK Theory and Practice of Computer Graphics: Recent submissions
Now showing items 361-380 of 388
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Advanced, Automatic Stream Surface Seeding and Filtering
(The Eurographics Association, 2012)The placement or seeding of stream surfaces in 3D flow fields faces a number of challenges. These challenges include perception, occlusion, and the appropriate representation of flow characteristics. A variety of streamline ... -
ViewFusion: Correlating Structure and Activity Views for Execution Traces
(The Eurographics Association, 2012)Visualization of data on structure and related temporal activity supports the analysis of correlations between the two types of data. This is typically done by linked views. This has shortcomings with respect to efficient ... -
Large Scale Pedestrian Multi-Simulation for a Decision Support Tool
(The Eurographics Association, 2012)Ability to simulate pedestrian behaviour on a large scale is essential in identifying potential dangers in public spaces during an evacuation. Multiple designs must be tested with varying parameters and run multiple times ... -
Simplified User Interface for Architectural Reconstruction
(The Eurographics Association, 2012)We present a user-driven reconstruction system for the creation of 3D models of buildings from photographs. The structural properties of buildings, such as parallel and repeated elements, are used to allow the user to ... -
Path Tracing on Massively Parallel Neuromorphic Hardware
(The Eurographics Association, 2012)Ray tracing on parallel hardware has recently benefit from significant advances in the graphics hardware and associated software tools. Despite this, the SIMD nature of graphics card architectures is only able to perform ... -
Using Quest3D to Develop VES: a Tool for Enhancing Electrical Safety and Design in the Built Environment
(The Eurographics Association, 2012)This paper presents a novel desktop virtual reality model titled Virtual Electrical Services (VES), developed to en-hance electrical safety and design in the built environment. The model developed using Quest3D has the ... -
Physical and Perceptual Limitations of a Projector-based High Dynamic Range Display
(The Eurographics Association, 2012)High dynamic range (HDR) displays capable of reproducing scenes of high luminance (exceeding 2,000 cd/m2) and contrast (more than 10,000:1) are a useful tool for research on visual performance, image quality or colour ... -
Light Clustering for Dynamic Image Based Lighting
(The Eurographics Association, 2012)High Dynamic Range (HDR) imagery has made it possible to relight virtual objects accurately with the captured lighting. This technique, called Image Based Lighting (IBL), is a commonly used to render scenes using real-world ... -
Backwards Compatible JPEG Stereoscopic High Dynamic Range Imaging
(The Eurographics Association, 2012)In this paper we introduce Stereoscopic High Dynamic Range (SHDR) Imagery which is a novel tecnique that combines high dynamic range imaging and stereoscopy. Stereoscopic imaging captures two images representing the views ... -
Enabling Visualization of Massive Datasets Through MPP Database Architecture
(The Eurographics Association, 2011)We are developing a novel visualization architecture which is specifically designed to render very large (terabyte scale) datasets. Our method differs from the classic visualization pipeline of Harber and McNabb. In ... -
Compositing Shaders in X3D
(The Eurographics Association, 2011)We present a new approach for implementing effects using the GPU shading languages. Our effects seamlessly cooperate with each other and with the shaders used internally by the 3D application. Thus the effects are reusable, ... -
Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality
(The Eurographics Association, 2011)In this paper we introduce an evaluation of a Reconfigurable Tangible Device (RTD) for collaborative manipulation of objects in virtual environments. The considered RTD, called RTD-3, has a triangular shape that naturally ... -
A Desktop Multi-Touch Interface for Posing Characters
(The Eurographics Association, 2011)Multi-touch, direct manipulation interfaces have become common in mobile media applications, but their use on the desktop is limited. In this paper we propose that multi touch direct manipulation is well suited to the ... -
Advantages of 3D Extraction and Spatial Awareness within a Videoconferencing Environment
(The Eurographics Association, 2011)This work-in-progress paper describes some of the issues, and lists proposed use-case scenarios, for the development of a real-time multi-participant 3D enhanced videoconferencing system. We are interested in creating a ... -
Visual Saliency for Smell Impulses and Application to Selective Rendering
(The Eurographics Association, 2011)A major challenge in generating high-fidelity virtual environments is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently visual perception has been used in ... -
Model and Visualise the Relationship between Energy Consumption and Temperature Distribution in Cold Rooms
(The Eurographics Association, 2011)In the area of food and pharmacy cold storage, temperature distribution is considered as a key factor. Inappropriate distribution of temperature during the cooling process in cold rooms will cause the deterioration of the ... -
A Low-Cost Single-Pixel Thermographic Camera
(The Eurographics Association, 2011)A working prototype of single-pixel thermographic camera which can be built for 100 Euros is presented. It is based on a pyrometer's sensor (thermopile with optics) and two mirrors mounted on servos to scan horizontally ... -
Airborne Ultrasound Pulse Force Device for Palpation Simulation
(The Eurographics Association, 2011)This research is investigating the use of acoustic radiation pressure from ultrasound emitters to produce tactile feedback in medical simulators. An initial application would be to simulate a pulse palpation where the ... -
Simple and Efficient Normal Encoding with Error Bounds
(The Eurographics Association, 2011)Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequently, the efficient storage of normal vectors is an important task in computer graphics. This work presents a fast, lossy ... -
Interactive Computer Visualisations of Time and Place
(The Eurographics Association, 2011)This paper describes research into the development of a composition portfolio themed on interactive computer-based visualisations of time and place. The application of various computer graphics techniques are discussed ...