Simple and Efficient Normal Encoding with Error Bounds
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Date
2011Author
Schinko, Christoph
Ullrich, Torsten
Fellner, Dieter W.
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Show full item recordAbstract
Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequently, the efficient storage of normal vectors is an important task in computer graphics. This work presents a fast, lossy compression/decompression algorithm for arbitrary resolutions. The complete source code is listed in the appendix and is ready to use.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG11:063-065,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ian Grimstead and Hamish Carr},
title = {{Simple and Efficient Normal Encoding with Error Bounds}},
author = {Schinko, Christoph and Ullrich, Torsten and Fellner, Dieter W.},
year = {2011},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-83-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG11/063-065}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ian Grimstead and Hamish Carr},
title = {{Simple and Efficient Normal Encoding with Error Bounds}},
author = {Schinko, Christoph and Ullrich, Torsten and Fellner, Dieter W.},
year = {2011},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-83-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG11/063-065}
}