Enabling Visualization of Massive Datasets Through MPP Database Architecture
View/ Open
Date
2011Author
Al-Naser, Aqeel
Rasheed, Masroor
Brooke, John
Irving, Duncan
Metadata
Show full item recordAbstract
We are developing a novel visualization architecture which is specifically designed to render very large (terabyte scale) datasets. Our method differs from the classic visualization pipeline of Harber and McNabb. In particular we eliminate the need to create geometric objects, for example surfaces composed of polygons, as a stage before rendering. Such objects require specialist HPC servers for their creation and manipulation; our solution eliminates the need for such servers. We replace the geometric objects by structures stored and tagged in a database next to the original dataset; we call these Spatially Registered Data Structures (SRDS). Such structures are linked to a single rendering pipeline through the on-the-fly creation of a Feature Embedded Spatial Volume (FESVo). This solution exploits recently developed capabilities of in-database Massive Parallel Processing (MPP) and parallel data streaming, together with the rapidly developing capabilities of GPUs. We describe an early prototype of an architecture applied to seismic data from the oil and gas industry.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG11:109-112,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ian Grimstead and Hamish Carr},
title = {{Enabling Visualization of Massive Datasets Through MPP Database Architecture}},
author = {Al-Naser, Aqeel and Rasheed, Masroor and Brooke, John and Irving, Duncan},
year = {2011},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-83-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG11/109-112}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ian Grimstead and Hamish Carr},
title = {{Enabling Visualization of Massive Datasets Through MPP Database Architecture}},
author = {Al-Naser, Aqeel and Rasheed, Masroor and Brooke, John and Irving, Duncan},
year = {2011},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-83-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG11/109-112}
}
Related items
Showing items related by title, author, creator and subject.
-
Time-constrained Animation Rendering on Desktop Grids
Aggarwal, Vibhor; Debattista, Kurt; Bashford-Rogers, Thomas; Chalmers, Alan (The Eurographics Association, 2012)The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ... -
Texturing and Hypertexturing of Volumetric Objects
Miller, Chris M.; Jones, Mark W. (The Eurographics Association, 2005)Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We ... -
Ray Tracing Dynamic Scenes with Shadows on the GPU
Guntury, Sashidhar; Narayanan, P. J. (The Eurographics Association, 2010)We present fast ray tracing of dynamic scenes in this paper with primary and shadow rays. We present a GPUfriendly strategy to bring coherency to shadow rays, based on previous work on grids as acceleration structures. We ...