Interactive Computer Visualisations of Time and Place
Abstract
This paper describes research into the development of a composition portfolio themed on interactive computer-based visualisations of time and place. The application of various computer graphics techniques are discussed including pixel shaders, particle systems, plasma and Perlin Noise.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG11:069-070,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ian Grimstead and Hamish Carr},
title = {{Interactive Computer Visualisations of Time and Place}},
author = {Fishenden, Jerry},
year = {2011},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-83-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG11/069-070}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ian Grimstead and Hamish Carr},
title = {{Interactive Computer Visualisations of Time and Place}},
author = {Fishenden, Jerry},
year = {2011},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-83-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG11/069-070}
}