VAST08: The 9th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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Virtual Exploration of Underwater Archaeological Sites: Visualization and Interaction in Mixed Reality Environments
(The Eurographics Association, 2008)This paper describes the ongoing developments in Photogrammetry and Mixed Reality for the Venus European project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu). The main goal of the project is to ... -
The Arrigo Showcase Reloaded - towards a sustainable link between 3D and semantics
(The Eurographics Association, 2008)It is still a big technical problem to establish a relation between a shape and its meaning in a sustainable way. We present a solution with a markup method that allows to label parts of a 3D object in a similar way to ... -
Heritage Pieces Integration in Autonomous Augmented Reality Systems: Key problems and Solutions
(The Eurographics Association, 2008)Nowadays virtual reality users and professionals demand a growing quality and a higher degree of realism in development and applications. Among these technologies augmented reality systems stand out due to their complexity ... -
Semantic Web, Digital Libraries and the future of Cultural Heritage
(The Eurographics Association, 2008)This paper provides an overview regarding the application of the Semantic Web oriented technologies we have developed as part of the EPOCH and AMA projects for Cultural Heritage Digital Libraries. We wanted to enhance ... -
Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site
(The Eurographics Association, 2008)Virtual environments have commonly been used for the dissemination, education and public awareness of cultural heritage, owing to the medium s ability to provide an engaging and interactive exhibit. However, virtual ... -
Accurate Modelling of Roman Lamps in Conimbriga using High Dynamic Range
(The Eurographics Association, 2008)The Human Visual System has a remarkable ability to acquire colour and contrast of all the things that surround us. This is particularly evident in extreme lighting conditions such as bright light or dark environments. ... -
Back to 2nd AD A VR on-line experience with Virtual Rome Project
(The Eurographics Association, 2008)The Virtual Rome Project, commissioned by Seat Yellow Pages and the Italian Chamber of Commerce, has developed a VR webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction ... -
Cutaneous Tactile Synthesis for Cultural Heritage Exhibition
(The Eurographics Association, 2008)The objects such as heritage objects can not be touched directly. Hence, some haptic devices were developed to permit users touch digital objects surface. These studies mainly confuse on developing haptic hardware, and the ... -
Reality Filtering: A Visual Time Machine in Augmented Reality
(The Eurographics Association, 2008)We present Reality Filtering, an application that makes it possible to visualize original content like drawings or paintings of buildings and frescos seamlessly superimposed on reality by using filtered augmented reality. ... -
3D Enhanced Model from Multiple Data Sources for the Analysis of the Cylinder Seal of Ibni-Sharrum
(The Eurographics Association, 2008)In this paper we present the result of the integration of multiple data sources of different 3D acquisition techniques. These acquisitions have been done in order to create a new way to document works of art that have been ... -
3D Modeling of Large and Complex Site Using Multi-sensor Integration and Multi-resolution Data
(The Eurographics Association, 2008)The article describes a multi-resolution approach developed for the 3D modeling of the entire Roman Forum in Pompeii, Italy. The archaeological area, approximately 150 x 80 m, contains more than 350 finds spread all over ... -
Authoring Tools for Archaeological Mobile Guides
(The Eurographics Association, 2008)Mobile tourist guides are increasingly useful once the visitors are in the archaeological sites. They are capable of providing huge amount of information about the sites. As it is easily understood, the selection of such ... -
Personalizing Virtual and Augmented Reality for Cultural Heritage Indoor and Outdoor Experiences
(The Eurographics Association, 2008)Most cultural heritage exhibitions, both indoor and outdoor, could benefit from context-aware and personalized museum guides. Although, technological advancements in digitization, digital storage, visualisation and interaction ... -
Automatic Reconstruction of Virtual Heritage Sites
(The Eurographics Association, 2008)The virtual reconstruction of heritage sites has been the focus of many projects. These typically involve significant use of manual reconstruction techniques, and thus a great deal of human effort to create the virtual ... -
A Technology Cocktail for a 3D Photo-Realistic Model of a I Century Roman Fountain: Range Scanning, RTI and Physically Based Rendering
(The Eurographics Association, 2008)Archaeology is a science that uses multiple disciplines to ensure the validity of archaeological data and to accurately support theoretical foundations. Archaeology uses computer graphics to create credible virtual ... -
A Peer to Peer Network Environment for Optimized Digital Rights Management of Digital Cultural Heritage
(The Eurographics Association, 2008)As a general protection measure for copyright violations through digital technologies including peer to peer (P2P), copyright owners often uses Digital Rights Management (DRM) techniques to encrypt and watermark content ... -
Color Enhancement for Rapid Prototyping
(The Eurographics Association, 2008)We propose to exploit the color capabilities of recent rapid prototyping hardware devices to enhance the visual appearance of reproduced objects. In particular, by carefully pre-computing surface shading, we are able to ... -
On the Use of Computer Vision for Numismatic Research
(The Eurographics Association, 2008)This paper gives a survey about numismatic research fields where computer vision methods have the potential to improve the effectiveness and impact of research work. In total, five different parts of numismatic research ... -
Multi-resolution Modeling of Complex and Detailed Cultural Heritage
(The Eurographics Association, 2008)The article reports the interdisciplinary project of the virtualization of the Great Inscription of Gortyna (Crete) for 3D documentation, structural studies and physical replica purposes. The digitization of the longest ...