Browsing SCA 06: Eurographics/SIGGRAPH Symposium on Computer Animation by Title
Now showing items 1-20 of 37
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Animation of Open Water Phenomena with coupled Shallow Water and Free Surface Simulations
(The Eurographics Association, 2006)The goal of this paper is to perform simulations that capture fluid effects from small drops up to the propagation of large waves. To achieve this, we present a hybrid simulation method, that couples a two-dimensional ... -
Automatic Splicing for Hand and Body Animations
(The Eurographics Association, 2006)We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the ... -
Composition of Complex Optimal Multi-Character Motions
(The Eurographics Association, 2006)This paper presents a physics-based method for creating complex multi-character motions from short singlecharacter sequences. We represent multi-character motion synthesis as a spacetime optimization problem where constraints ... -
A Consistent Bending Model for Cloth Simulation with Corotational Subdivision Finite Elements
(The Eurographics Association, 2006)Wrinkles and folds play an important role in the appearance of real textiles. The way in which they form depends mainly on the bending properties of the specific material type. Existing approaches fail to reliably reproduce ... -
A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation
(The Eurographics Association, 2006)We introduce a novel method for describing and controlling a 3D smoke simulation. Using harmonic analysis and principal component analysis, we define an underlying description of the fluid flow that is compact and meaningful ... -
Detail-Preserving Fluid Control
(The Eurographics Association, 2006)We propose a new fluid control technique that uses scale-dependent force control to preserve small-scale fluid detail. Control particles define local force fields and can be generated automatically from either a physical ... -
eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls
(The Eurographics Association, 2006)This paper presents a novel data-driven system for expressive facial animation synthesis and editing. Given novel phoneme-aligned speech input and its emotion modifiers (specifications), this system automatically generates ... -
Fast Arbitrary Splitting of Deforming Objects
(The Eurographics Association, 2006)We present a novel algorithm for efficiently splitting deformable solids along arbitrary piecewise linear crack surfaces in cutting and fracture simulations. We propose the use of a meshless discretization of the deformation ... -
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures
(The Eurographics Association, 2006)We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic deformation and collision ... -
Fat Graphs: Constructing an Interactive Character with Continuous Controls
(The Eurographics Association, 2006)This paper proposes a methodology that allows users to control character s motion interactively but continuously. Inspired by the work of Gleicher et al. [GSKJ03], we propose a semi-automatic method to build fat graphs ... -
Generating Surface Crack Patterns
(The Eurographics Association, 2006)We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates ... -
Geometric, Variational Integrators for Computer Animation
(The Eurographics Association, 2006)We present a general-purpose numerical scheme for time integration of Lagrangian dynamical systems an important computational tool at the core of most physics-based animation techniques. Several features make this particular ... -
Hierarchical Retargetting of 2D Motion Fields to the Animation of 3D Plant Models
(The Eurographics Association, 2006)The complexity of animating trees, shrubs and foliage is an impediment to the efficient and realistic depiction of natural environments. This paper presents an algorithm to extract, from a single video sequence, motion ... -
Interactive Animation of Dynamic Manipulation
(The Eurographics Association, 2006)Lifelike animation of object manipulation requires dynamic interaction between animated characters, objects, and their environment. These interactions can be animated automatically with physically based simulations but ... -
Keyframe Control of Complex Particle Systems Using the Adjoint Method
(The Eurographics Association, 2006)Control of physical simulation has become a popular topic in the field of computer graphics. Keyframe control has been applied to simulations of rigid bodies, smoke, liquid, flocks, and finite element-based elastic bodies. ... -
Learning a Correlated Model of Identity and Pose-Dependent Body Shape Variation for Real-Time Synthesis
(The Eurographics Association, 2006)We present a method for learning a model of human body shape variation from a corpus of 3D range scans. Our model is the first to capture both identity-dependent and pose-dependent shape variation in a correlated fashion, ... -
Modeling Ice Dynamics As A Thin-Film Stefan Problem
(The Eurographics Association, 2006)Large, 3D ice formations such as icicles exhibit a high degree of geometric and optical complexity. Modeling these features by hand can be a daunting task, so we present a novel physically-based algorithm for simulating ... -
Motion Templates for Automatic Classification and Retrieval of Motion Capture Data
(The Eurographics Association, 2006)This paper presents new methods for automatic classification and retrieval of motion capture data facilitating the identification of logically related motions scattered in some database. As the main ingredient, we introduce ... -
MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings
(The Eurographics Association, 2006)Sketch-drawings is an intuitive and comprehensive means of conveying movement ideas in character animation. We proposed a novel sketch-based approach to assisting the authoring and choreographing of Kungfu motions at the ... -
Oriented Strands - Dynamics of Stiff Multi-Body System
(The Eurographics Association, 2006)The simulation of strand like primitives modeled as dynamics of serial branched multi-body chain, albeit a potential reduced coordinate formulation, gives rise to stiff and highly non-linear differential equations. We ...