Oriented Strands - Dynamics of Stiff Multi-Body System
Abstract
The simulation of strand like primitives modeled as dynamics of serial branched multi-body chain, albeit a potential reduced coordinate formulation, gives rise to stiff and highly non-linear differential equations. We introduce a recursive, linear time and fully implicit method to solve the stiff dynamical problem arising from such a multi-body system. We augment the merits of the proposed scheme by means of analytical constraints and an elaborate collision response model. We finally discuss a versatile simulation system based on the strand primitive for character dynamics and visual effects. We demonstrate dynamics of ears, braid, long/curly hair and foliage.
BibTeX
@inproceedings {10.2312:SCA:SCA06:091-100,
booktitle = {ACM SIGGRAPH / Eurographics Symposium on Computer Animation},
editor = {Marie-Paule Cani and James O'Brien},
title = {{Oriented Strands - Dynamics of Stiff Multi-Body System}},
author = {Hadap, Sunil},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {3-905673-34-7},
DOI = {10.2312/SCA/SCA06/091-100}
}
booktitle = {ACM SIGGRAPH / Eurographics Symposium on Computer Animation},
editor = {Marie-Paule Cani and James O'Brien},
title = {{Oriented Strands - Dynamics of Stiff Multi-Body System}},
author = {Hadap, Sunil},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {3-905673-34-7},
DOI = {10.2312/SCA/SCA06/091-100}
}