Browsing SCA 06: Eurographics/SIGGRAPH Symposium on Computer Animation by Title
Now showing items 13-32 of 37
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Hierarchical Retargetting of 2D Motion Fields to the Animation of 3D Plant Models
(The Eurographics Association, 2006)The complexity of animating trees, shrubs and foliage is an impediment to the efficient and realistic depiction of natural environments. This paper presents an algorithm to extract, from a single video sequence, motion ... -
Interactive Animation of Dynamic Manipulation
(The Eurographics Association, 2006)Lifelike animation of object manipulation requires dynamic interaction between animated characters, objects, and their environment. These interactions can be animated automatically with physically based simulations but ... -
Keyframe Control of Complex Particle Systems Using the Adjoint Method
(The Eurographics Association, 2006)Control of physical simulation has become a popular topic in the field of computer graphics. Keyframe control has been applied to simulations of rigid bodies, smoke, liquid, flocks, and finite element-based elastic bodies. ... -
Learning a Correlated Model of Identity and Pose-Dependent Body Shape Variation for Real-Time Synthesis
(The Eurographics Association, 2006)We present a method for learning a model of human body shape variation from a corpus of 3D range scans. Our model is the first to capture both identity-dependent and pose-dependent shape variation in a correlated fashion, ... -
Modeling Ice Dynamics As A Thin-Film Stefan Problem
(The Eurographics Association, 2006)Large, 3D ice formations such as icicles exhibit a high degree of geometric and optical complexity. Modeling these features by hand can be a daunting task, so we present a novel physically-based algorithm for simulating ... -
Motion Templates for Automatic Classification and Retrieval of Motion Capture Data
(The Eurographics Association, 2006)This paper presents new methods for automatic classification and retrieval of motion capture data facilitating the identification of logically related motions scattered in some database. As the main ingredient, we introduce ... -
MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings
(The Eurographics Association, 2006)Sketch-drawings is an intuitive and comprehensive means of conveying movement ideas in character animation. We proposed a novel sketch-based approach to assisting the authoring and choreographing of Kungfu motions at the ... -
Oriented Strands - Dynamics of Stiff Multi-Body System
(The Eurographics Association, 2006)The simulation of strand like primitives modeled as dynamics of serial branched multi-body chain, albeit a potential reduced coordinate formulation, gives rise to stiff and highly non-linear differential equations. We ... -
Path-based Control of Smoke Simulations
(The Eurographics Association, 2006)In this paper, we propose a novel path-based control method for generating realistic smoke animations. Our method allows an animator to specify a 3D curve for the smoke to follow. Path control is then achieved using a ... -
Perceptual Evaluation of LOD Clothing for Virtual Humans
(The Eurographics Association, 2006)Recent developments in crowd simulation have allowed thousands of characters to be rendered in real-time. Usually this is achieved through the use of Level of Detail (LOD) models for the individuals in the crowd. Perceptual ... -
Physics Based Boiling Simulation
(The Eurographics Association, 2006)In order to animate complex fluid motion, computer animators have to rely on simulation systems that automatically generate the dynamics in a physics based manner. We focus in this paper on the phenomenon of boiling, which, ... -
Physics-Based Motion Retiming
(The Eurographics Association, 2006)By changing only the playback timing of a motion sequence, an animator can achieve a variety of effects that alter our perception of an event. In some scenarios, it may be important to consider physical properties of the ... -
Practical Animation of Turbulent Splashing Water
(The Eurographics Association, 2006)Despite recent advances in fluid animation, producing small-scale detail of turbulent water still remains challenging. In this paper, we extend the well-accepted particle level set method in an attempt to integrate the ... -
Precomputed Search Trees: Planning for Interactive Goal-Driven Animation
(The Eurographics Association, 2006)We present a novel approach for interactively synthesizing motions for characters navigating in complex environments. We focus on the runtime efficiency for motion generation, thereby enabling the interactive animation of ... -
Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating
(The Eurographics Association, 2006)We present a method for progressive deforming meshes. Most existing mesh decimation methods focus on static meshes. However, there are more and more animation data today, and it is important to address the problem of ... -
Re-using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening
(The Eurographics Association, 2006)A large body of traditional animation exists that contains characters with poses, expressions, and appeal not easily achievable with modern 3D techniques. To create new uses for this body of animation, this paper presents ... -
Robust Kinematic Constraint Detection for Motion Data
(The Eurographics Association, 2006)Motion capture data is now widely available to create realistic character animation. However, it is di?cult to reuse without any additional information. For this reason, annotating motion data with kinematic constraints ... -
Segment-Based Human Motion Compression
(The Eurographics Association, 2006)As more and more human motion data are becoming widely used to animate computer graphics figures in many applications, the growing need for compact storage and fast transmission makes it imperative to compress motion data. ... -
Simple Linear Bending Stiffness in Particle Systems
(The Eurographics Association, 2006)In cloth simulation particle systems models, bending stiffness involve forces which are either represented as additional springs, or as out-of-plane forces along surface normals. While the former solution is quite inaccurate ... -
Simulating Speech with a Physics-Based Facial Muscle Model
(The Eurographics Association, 2006)We present a physically based system for creating animations of novel words and phrases from text and audio input based on the analysis of motion captured speech examples. Leading image based techniques exhibit photo-real ...