SCA: Eurographics/SIGGRAPH Symposium on Computer Animation: Recent submissions
Now showing items 241-260 of 481
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Augmenting Hand Animation with Three-dimensional Secondary Motion
(The Eurographics Association, 2010)Secondary motion, or the motion of objects in response to that of the primary character, is widely used to amplify the audience's response to the character's motion and to provide a connection to the environment. These ... -
A Bayesian Interactive Optimization Approach to Procedural Animation Design
(The Eurographics Association, 2010)eters. In many cases, the models are complex and the parameters unintuitive for non-experts. In this paper, we present an optimization method for setting parameters of a procedural fluid animation system by showing the ... -
Wrinkle Meshes
(The Eurographics Association, 2010)We present a simple and fast method to add wrinkles to dynamic meshes such as simulated cloth or the skin of an animated character. To get the desired surface details, we attach a higher resolution wrinkle mesh to the ... -
Enhancing Fluid Animation with Adaptive, Controllable and Intermittent Turbulence
(The Eurographics Association, 2010)This paper proposes a new scheme for enhancing fluid animation with controllable turbulence. An existing fluid simulation from ordinary fluid solvers is fluctuated by turbulent variation modeled as a random process of ... -
A Parallel Multigrid Poisson Solver for Fluids Simulation on Large Grids
(The Eurographics Association, 2010)We present a highly efficient numerical solver for the Poisson equation on irregular voxelized domains supporting an arbitrary mix of Neumann and Dirichlet boundary conditions. Our approach employs a multigrid cycle as a ... -
Interactive SPH Simulation and Rendering on the GPU
(The Eurographics Association, 2010)In this paper we introduce a novel parallel and interactive SPH simulation and rendering method on the GPU using CUDA which allows for high quality visualization. The crucial particle neighborhood search is based on ... -
Constraint-Based Simulation of Adhesive Contact
(The Eurographics Association, 2010)Dynamics with contact are often formulated as a constrained optimization problem. This approach allows handling in an integrated manner both non-penetration and frictional constraints. Following developments in the ... -
Point Cloud Glue: Constraining Simulations Using the Procrustes Transform
(The Eurographics Association, 2010)In physical simulation, it is frequently useful to define constraints between deformable objects, ensuring that one object follows another. Existing techniques for enforcing these constraints define the relationship between ... -
Linear-Time Dynamics for Multibody Systems with General Joint Models
(The Eurographics Association, 2010)Most current linear-time forward dynamics algorithms support only simple types of joints due to difficulties in computing derivatives of joint transformations up to order two.We apply the D* symbolic differentiation algorithm ... -
Modeling Style and Variation in Human Motion
(The Eurographics Association, 2010)Style and variation are two vital components of human motion: style differentiates between examples of the same behavior (slow walk vs. fast walk) while variation differentiates between examples of the same style (vigorous ... -
Editing Dynamic Human Motions via Momentum and Force
(The Eurographics Association, 2010)We present an integrated framework for interactive editing of the momentum and external forces in a motion capture sequence. Allowing user control of the momentum and forces provides a powerful and intuitive editing tool ... -
Fast Local and Global Similarity Searches in Large Motion Capture Databases
(The Eurographics Association, 2010)Fast searching of content in large motion databases is essential for efficient motion analysis and synthesis. In this work we demonstrate that identifying locally similar regions in human motion data can be practical even ... -
Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids
(The Eurographics Association, 2008)We present a fully implicit Eulerian technique for simulating free surface viscous liquids which eliminates artifacts in previous approaches, efficiently supports variable viscosity, and allows the simulation of more ... -
Density Contrast SPH Interfaces
(The Eurographics Association, 2008)To simulate multiple fluids realistically many important interaction effects have to be captured accurately. Smoothed Particle Hydrodynamics (SPH) has shown to be a simple, yet flexible method to cope with many fluid ... -
Action Capture with Accelerometers
(The Eurographics Association, 2008)We create a performance animation system that leverages the power of low-cost accelerometers, readily available motion capture databases, and construction techniques from e-textiles. Our system, built with only off-theshelf ... -
Interactive Terrain Modeling Using Hydraulic Erosion
(The Eurographics Association, 2008)We present a step toward interactive physics-based modeling of terrains. A terrain, composed of layers of materials, is edited with interactive modeling tools built upon different physics-based erosion and deposition ... -
Puppet Master: Designing Reactive Character Behavior by Demonstration
(The Eurographics Association, 2008)Puppet Master is a system that enables designers to rapidly create interactive and autonomous animated character behaviors that react to a main character controlled by an end-user. The behavior is designed by demonstration, ... -
Elevation Cable Modeling for Interactive Simulation of Cranes
(The Eurographics Association, 2008)In this paper, the way to simulate hoisting cables in real time is addressed. We overcome instability in such simulation by considering a two-layered model: a model for the dynamics of a cable passing through a set of ... -
Synthesis of Interactive Hand Manipulation
(The Eurographics Association, 2008)We present an interactive physics-based motion synthesis technique for creating hand manipulation across a wide variety of tasks, objects, user interventions, and stylistic preferences. Given an object being manipulated, ... -
Image-based Collision Detection and Response between Arbitrary Volume Objects
(The Eurographics Association, 2008)We present a new image-based method to process contacts between objects bounded by triangular surfaces. Unlike previous methods, it relies on image-based volume minimization, which eliminates complex geometrical computations ...