Now showing items 261-280 of 481

    • Globally Coupled Collision Handling Using Volume Preserving Impulses 

      Sifakis, Eftychios; Marino, Sebastian; Teran, Joseph (The Eurographics Association, 2008)
      We present a novel algorithm for collision processing on triangulated meshes. Our method robustly maintains a collision free state on complex geometries while resorting to collision resolution at time intervals often ...
    • Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing 

      Coleman, Patrick; Bibliowicz, Jacobo; Singh, Karan; Gleicher, Michael (The Eurographics Association, 2008)
      We introduce staggered poses - a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character's body. This representation allows us to provide ...
    • Achieving Good Connectivity in Motion Graphs 

      Zhao, Liming; Safonova, Alla (The Eurographics Association, 2008)
      Motion graphs provide users with a simple yet powerful way to synthesize human motions. While motion graphbased synthesis has been widely successful, the quality of the generatedmotion depends largely on the connectivity ...
    • Motion-Motif Graphs 

      Beaudoin, Philippe; Coros, Stelian; Panne, Michiel van de; Poulin, Pierre (The Eurographics Association, 2008)
      We present a technique to automatically distill a motion-motif graph from an arbitrary collection of motion capture data. Motion motifs represent clusters of similar motions and together with their encompassing motion graph ...
    • Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM 

      Kaufmann, Peter; Martin, Sebastian; Botsch, Mario; Gross, Markus (The Eurographics Association, 2008)
      We propose a simulation technique for elastically deformable objects based on the discontinuous Galerkin finite element method (DG FEM). In contrast to traditional FEM, it overcomes the restrictions of conforming basis ...
    • Two-way Coupling of Rigid and Deformable Bodies 

      Shinar, Tamar; Schroeder, Craig; Fedkiw, Ronald (The Eurographics Association, 2008)
      We propose a framework for the full two-way coupling of rigid and deformable bodies, which is achieved with both a unified time integration scheme as well as individual two-way coupled algorithms at each point of that ...
    • Fast Adaptive Shape Matching Deformations 

      Steinemann, Denis; Otaduy, Miguel A.; Gross, Markus (The Eurographics Association, 2008)
      We present a new shape-matching deformation model that allows for efficient handling of topological changes and dynamic adaptive selection of levels of detail. Similar to the recently presented Fast Lattice Shape Matching ...
    • Meshless Modeling of Deformable Shapes and their Motion 

      Adams, Bart; Ovsjanikov, Maks; Wand, Michael; Seidel, Hans-Peter; Guibas, Leonidas J. (The Eurographics Association, 2008)
      We present a new framework for interactive shape deformation modeling and key frame interpolation based on a meshless finite element formulation. Starting from a coarse nodal sampling of an object's volume, we formulate ...
    • Perceptually Guided Expressive Facial Animation 

      Deng, Zhigang; Ma, Xiaohan (The Eurographics Association, 2008)
      Most of current facial animation approaches largely focus on the accuracy or efficiency of their algorithms, or how to optimally utilize pre-collected facial motion data. However, human perception, the ultimate measuring ...
    • Pose-Space Animation and Transfer of Facial Details 

      Bickel, Bernd; Lang, Manuel; Botsch, Mario; Otaduy, Miguel A.; Gross, Markus (The Eurographics Association, 2008)
      This paper presents a novel method for real-time animation of highly-detailed facial expressions based on a multi-scale decomposition of facial geometry into large-scale motion and fine-scale details, such as expression ...
    • DrivenShape - a Data-driven Approach for Shape Deformation 

      Kim, Tae-Yong; Vendrovsky, Eugene (The Eurographics Association, 2008)
      DrivenShape is a data-driven technique that exploits known correspondence between two sets of shape deformations (e.g. a character's pose and her shirt). It allows users to drive deformation of secondary object simply by ...
    • Composite Agents 

      Yeh, Hengchin; Curtis, Sean; Patil, Sachin; Berg, Jur van den; Manocha, Dinesh; Lin, Ming (The Eurographics Association, 2008)
      We introduce the concept of composite agents to effectively model complex agent interactions for agent-based crowd simulation. Each composite agent consists of a basic agent that is associated with one or more proxy agents. ...
    • Real-Time Planning for Parameterized Human Motion 

      Lo, Wan-Yen; Zwicker, Matthias (The Eurographics Association, 2008)
      We present a novel approach to learn motion controllers for real-time character animation based on motion capture data. We employ a tree-based regression algorithm for reinforcement learning, which enables us to generate ...
    • Visual Simulation of Shockwaves 

      Sewall, Jason; Galoppo, Nico; Tsankov, Georgi; Lin, Ming (The Eurographics Association, 2008)
      We present an efficient method for visual simulations of shock phenomena in compressible, inviscid fluids. Our algorithm is derived from one class of the finite volume method especially designed for capturing shock ...
    • Low Viscosity Flow Simulations for Animation 

      Molemaker, Jeroen; Cohen, Jonathan M.; Patel, Sanjit; Noh, Jonyong (The Eurographics Association, 2008)
      We present a combination of techniques to simulate turbulent fluid flows in 3D. Flow in a complex domain is modeled using a regular rectilinear grid with a finite-difference solution to the incompressible Navier-Stokes ...
    • Evolving Sub-Grid Turbulence for Smoke Animation 

      Schechter, Hagit; Bridson, Robert (The Eurographics Association, 2008)
      We introduce a simple turbulence model for smoke animation, qualitatively capturing the transport, diffusion, and spectral cascade of turbulent energy unresolved on a typical simulation grid. We track the mean kinetic ...
    • Multiobjective Control with Frictional Contacts 

      Abe, Yeuhi; Silva, Marco da; Popovic, Jovan (The Eurographics Association, 2007)
      Standing is a fundamental skill mastered by humans and animals alike. Although easy for adults, it requires careful and deliberate manipulation of contact forces. The variation in contact configuration (e.g., standing on ...
    • On the Beat! Timing and Tension for Dynamic Characters 

      Allen, Brian; Chu, Derek; Shapiro, Ari; Faloutsos, Petros (The Eurographics Association, 2007)
      Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving beyond simple rag-doll effects, though, ...
    • Animation Collage 

      Theobalt, Christian; Roessl, Christian; Aguiar, Edilson de; Seidel, Hans-Peter (The Eurographics Association, 2007)
      We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation collage is a complete reassembly of the ...
    • Smooth Movers: Perceptually Guided Human Motion Simulation 

      McDonnell, Rachel; Newell, Fiona; O'Sullivan, Carol (The Eurographics Association, 2007)
      To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose update rate is largely constrained by the ...