Now showing items 221-240 of 481

    • Occlusion-free Camera Control for Multiple Targets 

      Christie, Marc; Normand, Jean-Marie; Olivier, Patrick (The Eurographics Association, 2012)
      Maintaining the visibility of target objects is a fundamental problem in automatic camera control for 3D graphics applications. Practical real-time camera control algorithms generally only incorporate mechanisms for the ...
    • Interactive Steering of Mesh Animations 

      Vögele, Anna; Hermann, Max; Krüger, Björn; Klein, Reinhard (The Eurographics Association, 2012)
      Creating geometrically detailed mesh animations is an involved and resource-intensive process in digital content creation. In this work we present a method to rapidly combine available sparse motion capture data with ...
    • Finger Walking: Motion Editing with Contact-Based Hand Performance 

      Lockwood, Noah; Singh, Karan (The Eurographics Association, 2012)
      We present a system for generating full-body animations from the performance on a touch-sensitive tabletop of ''finger walking'', where two fingers are used to pantomime leg movements. A user study was conducted to explore ...
    • Combining Marker-based Mocap and RGB-D Camera for Acquiring High-fidelity Hand Motion Data 

      Zhao, Wenping; Chai, Jinxiang; Xu, Ying-Qing (The Eurographics Association, 2012)
      Motion capture data has been pivotal to the success of creating realistic animation for human characters. There are a number of public full-body motion databases available, but large and heterogeneous databases for hand ...
    • Energetically Consistent Invertible Elasticity 

      Stomakhin, Alexey; Howes, Russell; Schroeder, Craig; Teran, Joseph M. (The Eurographics Association, 2012)
      We provide a smooth extension of arbitrary isotropic hyperelastic energy density functions to inverted configurations. This extension is designed to improve robustness for elasticity simulations with ex- tremely large ...
    • Real-Time Example-Based Elastic Deformation 

      Koyama, Yuki; Takayama, Kenshi; Umetani, Nobuyuki; Igarashi, Takeo (The Eurographics Association, 2012)
      We present an example-based elastic deformation method that runs in real time. Example-based elastic deformation was originally presented by Martin et al. [MTGG11], where an artist can intuitively control elastic material ...
    • Enriching Coarse Interactive Elastic Objects with High-Resolution Data-Driven Deformations 

      Seiler, Martin; Spillmann, Jonas; Harders, Matthias (The Eurographics Association, 2012)
      Efficient approximate deformation models allow to interactively simulate elastic objects. However, these approaches usually cannot reproduce the complex deformation behavior governed by geometric and material nonlinearities. ...
    • Efficient Simulation of Example-Based Materials 

      Schumacher, Christian; Thomaszewski, Bernhard; Coros, Stelian; Martin, Sebastian; Sumner, Robert; Gross, Markus (The Eurographics Association, 2012)
      We present a new method for efficiently simulating art-directable deformable materials. We use example poses to define subspaces of desirable deformations via linear interpolation. As a central aspect of our approach, we ...
    • Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels 

      Yu, Jihun; Turk, Greg (The Eurographics Association, 2010)
      In this paper we present a novel surface reconstruction method for particle-based fluid simulators such as Smoothed Particle Hydrodynamics. In particle-based simulations, fluid surfaces are usually defined as a level set ...
    • Practical Animation of Compressible Flow for ShockWaves and Related Phenomena 

      Kwatra, Nipun; Gretarsson, Jon T.; Fedkiw, Ronald (The Eurographics Association, 2010)
      We propose a practical approach to integrating shock wave dynamics into traditional smoke simulations. Previous methods either simplify away the compressible component of the flow and are unable to capture shock fronts or ...
    • Real-time Simulation of Large Bodies of Water with Small Scale Details 

      Chentanez, Nuttapong; Mueller, Matthias (The Eurographics Association, 2010)
      We present a hybrid water simulation method that combines grid based and particles based approaches. Our specialized shallow water solver can handle arbitrary underlying terrain slopes, arbitrary water depth and supports ...
    • Performance Capture with Physical Interaction 

      Nguyeny, Nam; Wheatland, Nkenge; Brown, David; Parise, Brian; Liu, C. Karen; Zordan, Victor (The Eurographics Association, 2010)
      This paper introduces a technique for combining performance-based animation with a physical model in order to synthesize complex interactions in an animated scene. The approach is to previsualize interaction of final ...
    • Animating Non-Humanoid Characters with Human Motion Data 

      Yamane, Katsu; Ariki, Yuka; Hodgins, Jessica (The Eurographics Association, 2010)
      This paper presents a method for generating animations of non-humanoid characters from human motion capture data. Characters considered in this work have proportion and/or topology significantly different from humans, but ...
    • BoLeRO: A Principled Technique for Including Bone Length Constraints in Motion Capture Occlusion Filling 

      Li, Lei; McCann, James; Pollard, Nancy; Faloutsos, Christos (The Eurographics Association, 2010)
      Given a motion capture sequence with occlusions, how can we recover the missing values, respecting bone-length constraints? Recent past work uses Linear Dynamical Systems (LDS), which work well, except for occasionally ...
    • Shortest Paths with Arbitrary Clearance from Navigation Meshes 

      Kallmann, Marcelo (The Eurographics Association, 2010)
      This paper addresses the problem of efficiently computing optimal paths of arbitrary clearance from a polygonal representation of a given virtual environment. Key to the proposed method is a new type of triangulated ...
    • FASTCD: Fracturing-Aware Stable Collision Detection 

      Heo, Jae-Pil; Seong, Joon-Kyung; Kim, DukSu; Otaduy, Miguel A.; Hong, Jeong-Mo; Tang, Min; Yoon, Sung-Eui (The Eurographics Association, 2010)
      We present a collision detection (CD) method for complex and large-scale fracturing models that have geometric and topological changes. We first propose a novel dual-cone culling method to improve the performance of CD, ...
    • A Real-time Cinematography System for Interactive 3D Environments 

      Lino, Christophe; Christie, Marc; Lamarche, Fabrice; Schofield, Guy; Olivier, Patrick (The Eurographics Association, 2010)
      Developers of interactive 3D applications, such as computer games, are expending increasing levels of effort on the challenge of creating more narrative experiences in virtual worlds. As a result, there is a pressing ...
    • Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence 

      Kwon, Taesoo; Hodgins, Jessica (The Eurographics Association, 2010)
      Physical simulation is often proposed as a way to generate motion for interactive characters. A simulated character has the potential to adapt to changing terrain and disturbances in a realistic and robust manner. In this ...
    • PLEdestrians: A Least-Effort Approach to Crowd Simulation 

      Guy, Stephen J.; Chhugani, Jatin; Curtis, Sean; Dubey, Pradeep; Lin, Ming; Manocha, Dinesh (The Eurographics Association, 2010)
      We present a new algorithm for simulating large-scale crowds at interactive rates based on the Principle of Least Effort. Our approach uses an optimization method to compute a biomechanically energy-efficient, collision-free ...
    • Goal-Directed Stepping with Momentum Control 

      Wu, Chun-Chih; Zordan, Victor (The Eurographics Association, 2010)
      This paper proposes a technique for animating simulated characters to perform controlled steps. The desired step is controlled by high-level goals, namely step position and step duration. These stepping goals guide the ...