Browsing EGSR10: 21th Eurographics Symposium on Rendering by Title
Now showing items 1-20 of 29
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Adaptive Volumetric Shadow Maps
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction ... -
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays
(The Eurographics Association and Blackwell Publishing Ltd, 2010)In computer cinematography, artists routinely use non-physical lighting models to achieve desired appearances. This paper presents BendyLights, a non-physical lighting model where light travels nonlinearly along splines, ... -
A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Due to the intricate nature of the equation governing light transport in participating media, accurately and efficiently simulating radiative energy transfer remains very challenging in spite of its broad range of applications. ... -
Compressive estimation for signal integration in rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2010)In rendering applications, we are often faced with the problem of computing the integral of an unknown function. Typical approaches used to estimate these integrals are often based on Monte Carlo methods that slowly converge ... -
A Dynamic Noise Primitive for Coherent Stylization
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a new solution for temporal coherence in non-photorealistic rendering (NPR) of animations. Given the conflicting goals of preserving the 2D aspect of the style and the 3D scene motion, any such solution is a ... -
Fast Estimation and Rendering of Indirect Highlights
(The Eurographics Association and Blackwell Publishing Ltd, 2010)This paper proposes a method for efficiently rendering indirect highlights. Indirect highlights are caused by the primary light source reflecting off two or more glossy surfaces. Accurately simulating such highlights is ... -
Fragment-Parallel Composite and Filter
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a strategy for parallelizing the composite and filter operations suitable for an order-independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across ... -
Fragment-Parallel Composite and Filter
(The Eurographics Association and Blackwell Publishing Ltd, 2010) -
Grammar-based Encoding of Facades
(The Eurographics Association and Blackwell Publishing Ltd, 2010)In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. ... -
An Image-Based Approach for Stochastic Volumetric and Procedural Details
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Noisy volumetric details like clouds, grounds, plaster, bark, roughcast, etc. are frequently encountered in nature and bring an important contribution to the realism of outdoor scenes. We introduce a new interactive approach, ... -
Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a new Precomputed Radiance Transfer (PRT) algorithm based on a two dimensional representation of isotropic BRDFs. Our approach involves precomputing matrices that allow quickly mapping environment lighting, which ... -
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the ray equation of geometric optics to compute ... -
Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing methods frequently ignore illumination variations ... -
Invisible Seams
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Surface materials are commonly described by attributes stored in textures (for instance, color, normal, or displacement). Interpolation during texture lookup provides a continuous value field everywhere on the surface, ... -
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a physically based real-time water simulation and rendering method that brings volumetric foam to the real-time domain, significantly increasing the realism of dynamic fluids. We do this by combining a particle-based ... -
Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Image space photon mapping has the advantage of simple implementation on GPU without pre-computation of complex acceleration structures. However, existing approaches use only a single image for tracing caustic photons, so ... -
A New Ward BRDF Model with Bounded Albedo
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Due to its realistic appearance, computational convenience, and efficient Monte Carlo sampling, Ward s anisotropic BRDF is widely used in computer graphics for modeling specular reflection. Incorporating the criticism that ... -
On Floating-Point Normal Vectors
(The Eurographics Association and Blackwell Publishing Ltd, 2010)In this paper we analyze normal vector representations. We derive the error of the most widely used representation, namely 3D floating-point normal vectors. Based on this analysis, we show that, in theory, the discretization ... -
On the Effective Dimension of Light Transport
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Light transport is often characterized within a high-dimensional space although practitioners have long known that it commonly behaves as a much lower-dimensional phenomenon. We study the effective dimension of light ... -
An Optimizing Compiler for Automatic Shader Bounding
(The Eurographics Association and Blackwell Publishing Ltd, 2010)