Grammar-based Encoding of Facades
Abstract
In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. We call this grammar F-shade. Our second contribution is a prototype rendering system that renders an urban model from the compact representation directly on the GPU. Our suggested approach explores an interesting connection from procedural modeling to real-time rendering. Evaluating procedural descriptions at render time uses less memory than the generation of intermediate geometry. This enables us to render large urban models directly from GPU memory.
BibTeX
@article {10.1111:j.1467-8659.2010.01745.x,
journal = {Computer Graphics Forum},
title = {{Grammar-based Encoding of Facades}},
author = {Haegler, Simon and Wonka, Peter and Arisona, Stefan Mueller and Van Gool, Luc and Mueller, Pascal},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01745.x}
}
journal = {Computer Graphics Forum},
title = {{Grammar-based Encoding of Facades}},
author = {Haegler, Simon and Wonka, Peter and Arisona, Stefan Mueller and Van Gool, Luc and Mueller, Pascal},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01745.x}
}