Adaptive Volumetric Shadow Maps
Date
2010Author
Salvi, Marco
Vidimce, Kiril
Lauritzen, Andrew
Lefohn, Aaron
Metadata
Show full item recordAbstract
We introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction of a streaming simplification algorithm that generates an accurate volumetric light attenuation function using a small fixed memory footprint. This compression strategy leads to high performance because the visibility data can remain in on-chip memory during simplification and can be efficiently sampled during rendering. We demonstrate that AVSM compression closely approximates the ground-truth correct solution and performs competitively to existing real-time rendering techniques while providing higher quality volumetric shadows.
BibTeX
@article {10.1111:j.1467-8659.2010.01724.x,
journal = {Computer Graphics Forum},
title = {{Adaptive Volumetric Shadow Maps}},
author = {Salvi, Marco and Vidimce, Kiril and Lauritzen, Andrew and Lefohn, Aaron},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01724.x}
}
journal = {Computer Graphics Forum},
title = {{Adaptive Volumetric Shadow Maps}},
author = {Salvi, Marco and Vidimce, Kiril and Lauritzen, Andrew and Lefohn, Aaron},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01724.x}
}