EGSR05: 16th Eurographics Symposium on Rendering: Recent submissions
Now showing items 21-31 of 31
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Motion Blur for Textures by Means of Anisotropic Filtering
(The Eurographics Association, 2005)The anisotropic filtering offered by current graphics hardware can be employed to apply motion blur to textures. The solution proposed here uses a standard texture together with a vertex and a pixel shader acting on a mesh ... -
Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles
(The Eurographics Association, 2005)Synthesizing textures on arbitrary surfaces is a time consuming process. We have to analyze the surface geometry and map texture values onto the input surface adaptively. Texture tiling provides an alternative approach by ... -
A Dual Light Stage
(The Eurographics Association, 2005)We present a technique for capturing high-resolution 4D reflectance fields using the reciprocity property of light transport. In our technique we place the object inside a diffuse spherical shell and scan a laser across ... -
Online Construction of Surface Light Fields
(The Eurographics Association, 2005)We present a system for interactively capturing, constructing, and rendering surface light fields by incrementally building a low rank approximation to the surface light field. Each image is incorporated into the lighting ... -
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
(The Eurographics Association, 2005)Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance caching algorithm is commonly used since it ... -
Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model
(The Eurographics Association, 2005)3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination of a face from a single photograph. ... -
Out of Core Photon-Mapping for Large Buildings
(The Eurographics Association, 2005)This paper describes a new scheme for computing out-of-core global illumination in complex indoor scenes using a photon-mapping approach. Our method makes use of a cells-and-portals representation of the environment for ... -
Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps
(The Eurographics Association, 2005)We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video ... -
Ray Maps for Global Illumination
(The Eurographics Association, 2005)We describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We demonstrate the utility ... -
Spherical Q2-tree for Sampling Dynamic Environment Sequences
(The Eurographics Association, 2005)Previous methods in environment map sampling seldom consider a sequence of dynamic environment maps. The generated sampling patterns of the sequence may not maintain the temporal illumination consistency and result in ... -
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling
(The Eurographics Association, 2005)As image-based surface reflectance and illumination gain wider use in physically-based rendering systems, it is becoming more critical to provide representations that allow sampling light paths according to the distribution ...