Now showing items 21-40 of 45

    • Search Space Reduction in Optical Tracking 

      Liere, Robert van; Rhijn, Arjen van (The Eurographics Association, 2003)
      In this paper we present a practical method for reducing the space when searching for point patterns in optically tracked virtual reality applications. The method uses a predictor to estimate the future position of a point. ...
    • PHANToM Haptic Device Implemented in a Projection Screen Virtual Environment 

      Fischer, A.; Vance, J. M. (The Eurographics Association, 2003)
      This research combines the PHANToM 1.5 haptic device with a six-sided projection screen virtual environment in order to explore the benefits haptic devices bring to this type of immersive environment. The PHANToM is placed ...
    • A vision-based head tracking system for fully immersive displays 

      Hogue, A.; Robinson, M.; Jenkin, M. R.; Allison, R. S. (The Eurographics Association, 2003)
      Six-sided fully immersive projective displays present complex and novel problems for tracking systems. Existing tracking technologies typically require tracking equipment that is placed in locations or at- tached to the ...
    • Double Exponential Smoothing: An Alternative to Kalman Filter-Based Predictive Tracking 

      Jr., Joseph J. LaViola (The Eurographics Association, 2003)
      We present novel algorithms for predictive tracking of user position and orientation based on double exponential smoothing. These algorithms, when compared against Kalman and extended Kalman filter-based predictors with ...
    • A Testbed for Studying and Choosing Predictive Tracking Algorithms in Virtual Environments 

      Jr., Joseph J. LaViola (The Eurographics Association, 2003)
      We present a testbed for comparing predictive tracking algorithms that allows virtual environment system developers to make better choices about which predictors to use in their environments and aids researchers in determining ...
    • A Panoramic Walkthrough System with Occlusion Culling 

      Yang, Lining; Crawfis, Roger (The Eurographics Association, 2003)
      The interactive and high quality rendering of very complex scenes in a virtual environment is very difficult if not impossible to achieve. This research extends our previous EGVE paper that presents a panoramic walkthrough ...
    • Fast Approximate Visible Set Determination for Point Sample Clouds 

      Mantler, Stephan; Fuhrmann, Anton L. (The Eurographics Association, 2003)
      We present a fast, efficient method to determine approximate visible sets for vegetation rendered as point sample clouds. A hardware accelerated preprocessing step is used to determine exact visibility for a selected set ...
    • An Innovative Design Approach to Build Virtual Environment Systems 

      Oliveira, M.; Crowcroft, J.; Slater, M. (The Eurographics Association, 2003)
      A Virtual Environment (VE) presents a complex problem with interesting non-trivial challenges for software development. The majority of existing systems supporting VE are based on monolithic architectures, making maintenance ...
    • Immersive Sound Field Simulation in Multi-screen Projection Displays 

      Ogi, T.; Kayahara, T.; Kato, M.; Asayama, H.; Hirose, M. (The Eurographics Association, 2003)
      This paper describes the immersive sound field simulation technology that represents an interactive sound field in the multi-screen projection display. In this method, convolution filters, that were calculated based on the ...
    • Detecting Dynamic Occlusion in front of Static Backgrounds for AR Scenes 

      Fischer, Jan; Regenbrecht, Holger; Baratoff, Gregory (The Eurographics Association, 2003)
      Correctly finding and handling occlusion between virtual and real objects in an Augmented Reality scene is essential for achieving visual realism. Here, we present an approach for detecting occlusion of virtual parts of ...
    • The blue-c Distributed Scene Graph 

      Naef, Martin; Lamboray, Edouard; Staadt, Oliver; Gross, Markus (The Eurographics Association, 2003)
      In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene ...
    • The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments 

      Jaynes, C.; Seales, W. B.; Calvert, K.; Fei, Z.; Griffioen, J. (The Eurographics Association, 2003)
      Immersive projection-based display environments have been growing steadily in popularity. However, these systems have, for the most part, been confined to laboratories or other special-purpose uses and have had relatively ...
    • Automated Testing of Virtual Reality Application Interfaces 

      Bierbaum, Allen; Hartling, Patrick; Cruz-Neira, Carolina (The Eurographics Association, 2003)
      We describe a technique for supporting testing of the interaction aspect of virtual reality (VR) applications. Testing is a fundamental development practice that forms the basis of many software engineering methodologies. ...
    • Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies 

      Ponder, Michal; Herbelin, Bruno; Molet, Tom; Schertenlieb, Sebastien; Ulicny, Branislav; Papagiannakis, George; Magnenat-Thalmann, Nadia; Thalmann, Daniel (The Eurographics Association, 2003)
      Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting ...
    • The Virtual Showcase as a new Platform for Augmented Reality Digital Storytelling ve 

      Bimber, Oliver; Encarnação, L. Miguel; Schmalstieg, Dieter (The Eurographics Association, 2003)
      In this paper we discuss a case study for which we applied a customized augmented reality display - the Virtual Showcase - as a new platform for digital storytelling. Different storytelling components are identified and ...
    • Augmented Reality for manufacturing planning 

      Doil, F.; Schreiber, W.; Alt, T.; Patron, C. (The Eurographics Association, 2003)
      The shortening of development cycles demand for efficient methods and tools for the planning of complex production systems. Recently immersive Virtual Reality technologies have been introduced to the manufacturing planning ...
    • Real-Time Representation of Complex Lighting Data in a Nightdrive Simulation 

      Berssenbrügge, J.; Gausemeier, J.; Grafe, M.; Matysczok, C.; Pöhland, K. (The Eurographics Association, 2003)
      For the development of new automobile lighting systems, special raytracing methods are used to completely simulate the illumination properties of the new product. For further evaluation, real test drives with real prototypes ...
    • ViSTA FlowLib - A Framework for Interactive Visualization and Exploration of Unsteady Flows in Virtual Environments 

      Schirski, M.; Gerndt, A.; Reimersdahl, T. van; Kuhlen, T.; Adomeit, P.; Lang, O.; Pischinger, S.; Bischof, C. (The Eurographics Association, 2003)
      In the past a lot of work has been invested in various aspects of an interactive visualization of CFD simulation data. This includes e.g. increasing the rendering speed and responsiveness of complex visualizations, using ...
    • A Virtual Environment for Conceptual Design in Architecture 

      Anderson, Lee; Esser, James; Interrante, Victoria (The Eurographics Association, 2003)
      We present a virtual environment application that has been developed for conceptual design in architecture and seeks to emulate aspects of a typical designer's work area. The environment provides a means of creating and ...
    • Advancements in 3D Interactive Devices for Virtual Environments 

      Wormell, D.; Foxlin, E. (The Eurographics Association, 2003)
      New commercially available interactive 3D tracking devices and systems for use in virtual environments are discussed. InterSense originally introduced the IS-900 scalable-area hybrid tracking system for virtual environments ...