Now showing items 1-20 of 112

    • 3D Reconstruction and Semantic Modeling of Eyelashes 

      Kerbiriou, Glenn; Avril, Quentin; Marchal, Maud (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      High-fidelity digital human modeling has become crucial in various applications, including gaming, visual effects and virtual reality. Despite the significant impact of eyelashes on facial aesthetics, their reconstruction ...
    • 3D Reconstruction from Sketch with Hidden Lines by Two-Branch Diffusion Model 

      Fukushima, Yuta; Qi, Anran; Shen, I-Chao; Gryaditskaya, Yulia; Igarashi, Takeo (The Eurographics Association, 2024)
      We present a method for sketch-based modelling of 3D man-made shapes that exploits not only the commonly considered visible surface lines but also the hidden lines typical for technical drawings. Hidden lines are used by ...
    • Accurate Boundary Condition for Moving Least Squares Material Point Method using Augmented Grid Points 

      Toyota, Riku; Umetani, Nobuyuki (The Eurographics Association, 2024)
      This paper introduces an accurate boundary-handling method for the moving least squares (MLS) material point method (MPM), which is a popular scheme for robustly simulating deformable objects and fluids using a hybrid of ...
    • Advancing Front Surface Mapping 

      Livesu, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present Advancing Front Mapping (AFM), a novel algorithm for the computation of injective maps to simple planar domains. AFM is inspired by the advancing front meshing paradigm, which is here revisited to operate on two ...
    • Approaches to Nurturing Undergraduate Research in the Creative Industries - a UK Multi-Institutional Exploration 

      Anderson, Eike Falk; McLoughlin, Leigh; Gingrich, Oliver; Kanellos, Emmanouil; Adzhiev, Valery (The Eurographics Association, 2024)
      Undergraduate students aspiring to pursue careers in the creative industries, such as animation, video games, and computer art, require the ability to adapt and contribute to emerging and disruptive technologies. The ...
    • BallMerge: High-quality Fast Surface Reconstruction via Voronoi Balls 

      Parakkat, Amal Dev; Ohrhallinger, Stefan; Eisemann, Elmar; Memari, Pooran (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We introduce a Delaunay-based algorithm for reconstructing the underlying surface of a given set of unstructured points in 3D. The implementation is very simple, and it is designed to work in a parameter-free manner. The ...
    • Behavioral Landmarks: Inferring Interactions from Data 

      Lemonari, Marilena; Charalambous, Panayiotis; Panayiotou, Andreas; Chrysanthou, Yiorgos; Pettré, Julien (The Eurographics Association, 2024)
      We aim to unravel complex agent-environment interactions from trajectories, by explaining agent paths as combinations of predefined basic behaviors. We detect trajectory points signifying environment-driven behavior changes, ...
    • Bridging the Distance in Education: Design and Implementation of a Synchronous, Browser-Based VR Remote Teaching Tool 

      Pehlic, Abdulmelik; Augsdörfer, Ursula (The Eurographics Association, 2024)
      The rapid shift to remote education has presented numerous challenges for educators and students alike. Virtual Reality (VR) has emerged as a promising solution, offering immersive and interactive learning experiences. We ...
    • Can GPT-4 Trace Rays 

      Feng, Tony Haoran; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew; Hooper, Steffan (The Eurographics Association, 2024)
      Ray Tracing is a fundamental concept often taught in introductory Computer Graphics courses, and Ray-Object Intersection questions are frequently used as practice for students, as they leverage various skills essential to ...
    • CharacterMixer: Rig-Aware Interpolation of 3D Characters 

      Zhan, Xiao; Fu, Rao; Ritchie, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion ...
    • Cinematographic Camera Diffusion Model 

      Jiang, Hongda; Wang, Xi; Christie, Marc; Liu, Libin; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Designing effective camera trajectories in virtual 3D environments is a challenging task even for experienced animators. Despite an elaborate film grammar, forged through years of experience, that enables the specification ...
    • Comparing NVIDIA RTX and a Novel Voxel-Space Ray Marching Approach as Global Illumination Solutions 

      Erlich, Oren; Aristizabal, Sarah; Li, Lucas; Woodard, Brandon; Humer, Irene; Eckhardt, Christian (The Eurographics Association, 2024)
      In this work, we investigate the performance-as well as the quality difference-between the state of the art NVIDIA DXR ray tracing pipeline and a voxelspace ray marching (VSRM). In order to maintain an acceptable quality ...
    • Computational Smocking through Fabric-Thread Interaction 

      Zhou, Ningfeng; Ren, Jing; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We formalize Italian smocking, an intricate embroidery technique that gathers flat fabric into pleats along meandering lines of stitches, resulting in pleats that fold and gather where the stitching veers. In contrast to ...
    • CS2023: An Update on the 2023 Computer Science Curricular Guidelines 

      Reiser, Susan L. (The Eurographics Association, 2024)
      In early 2024, the 2023 Computer Science Curricular Guidelines (CS2023) were endorsed by their sponsoring organizations: the Association of Computing Machinery (ACM), IEEE Computing Society, and the Association for the ...
    • Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems 

      Assaf, Rodrigo; Mendes, Daniel; Rodrigues, Rui (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Collaboration in extended reality (XR) environments presents complex challenges that revolve around how users perceive the presence, intentions, and actions of their collaborators. This paper delves into the intricate realm ...
    • DeepIron: Predicting Unwarped Garment Texture from a Single Image 

      Kwon, Hyun-Song; Lee, Sung-Hee (The Eurographics Association, 2024)
      Realistic reconstruction of 3D clothing from an image has wide applications, such as avatar creation and virtual try-on. This paper presents a novel framework that reconstructs the texture map for 3D garments from a single ...
    • Dense 3D Gaussian Splatting Initialization for Sparse Image Data 

      Seibt, Simon; Chang, Thomas Vincent Siu-Lung; Lipinski, Bartosz von Rymon; Latoschik, Marc Erich (The Eurographics Association, 2024)
      This paper presents advancements in novel-view synthesis with 3D Gaussian Splatting (3DGS) using a dense and accurate SfM point cloud initialization approach. We address the challenge of achieving photorealistic renderings ...
    • Design and development of VR games for Cultural Heritage using Immersive Storytelling 

      Rizvic, Selma; Mijatovic, Bojan (The Eurographics Association, 2024)
      In this tutorial we introduce the whole process of creating, designing and developing a serious VR game for cultural heritage using the concept of immersive storytelling. The use of serious games in education is allowing ...
    • Diffusion Models for Visual Content Generation 

      Mitra, Niloy (The Eurographics Association, 2024)
      Diffusion models are now the state-of-the-art for producing images. These models have been trained on vast datasets and are increasingly repurposed for various image processing and conditional image generation tasks. We ...
    • Distributed Surface Reconstruction 

      Marin, Diana; Komon, Patrick; Ohrhallinger, Stefan; Wimmer, Michael (The Eurographics Association, 2024)
      Recent advancements in scanning technologies and their rise in availability have shifted the focus from reconstructing surfaces from point clouds of small areas to large, e.g., city-wide scenes, containing massive amounts ...