Comparing NVIDIA RTX and a Novel Voxel-Space Ray Marching Approach as Global Illumination Solutions
Date
2024Author
Erlich, Oren
Aristizabal, Sarah
Li, Lucas
Woodard, Brandon
Humer, Irene
Eckhardt, Christian
Metadata
Show full item recordAbstract
In this work, we investigate the performance-as well as the quality difference-between the state of the art NVIDIA DXR ray tracing pipeline and a voxelspace ray marching (VSRM). In order to maintain an acceptable quality image outcome, as well as frame-rate, for tested low numbers of rays from one to 32, we use a simple denoiser. We show a similar quality outcome and less progressive dependency on the number of rays for VSRM compared with DXR.
BibTeX
@inproceedings {10.2312:egp.20241036,
booktitle = {Eurographics 2024 - Posters},
editor = {Liu, Lingjie and Averkiou, Melinos},
title = {{Comparing NVIDIA RTX and a Novel Voxel-Space Ray Marching Approach as Global Illumination Solutions}},
author = {Erlich, Oren and Aristizabal, Sarah and Li, Lucas and Woodard, Brandon and Humer, Irene and Eckhardt, Christian},
year = {2024},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-239-4},
DOI = {10.2312/egp.20241036}
}
booktitle = {Eurographics 2024 - Posters},
editor = {Liu, Lingjie and Averkiou, Melinos},
title = {{Comparing NVIDIA RTX and a Novel Voxel-Space Ray Marching Approach as Global Illumination Solutions}},
author = {Erlich, Oren and Aristizabal, Sarah and Li, Lucas and Woodard, Brandon and Humer, Irene and Eckhardt, Christian},
year = {2024},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-239-4},
DOI = {10.2312/egp.20241036}
}