Now showing items 61-75 of 75

    • End‐to‐End Compressed Meshlet Rendering 

      Mlakar, D.; Steinberger, M.; Schmalstieg, D. (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      In this paper, we study rendering of end‐to‐end compressed triangle meshes using modern GPU techniques, in particular, mesh shaders. Our approach allows us to keep unstructured triangle meshes in GPU memory in compressed ...
    • Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron Symmetry 

      Gdawiec, Krzysztof; Chung, Kwok Wai; Nicolas, Alain; Bailey, David; Ouyang, Peichang (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      In this paper, we present a method for creating Escher‐like spherical patterns with regular polyhedron symmetries. Using the generators of the symmetry groups associated with regular polyhedra, we first provide fast ...
    • State of the Art in Efficient Translucent Material Rendering with BSSRDF 

      Liang, Shiyu; Gao, Yang; Hu, Chonghao; Zhou, Peng; Hao, Aimin; Wang, Lili; Qin, Hong (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      Sub‐surface scattering is always an important feature in translucent material rendering. When light travels through optically thick media, its transport within the medium can be approximated using diffusion theory, and is ...
    • Formation‐Aware Planning and Navigation with Corridor Shortest Path Maps 

      Sharma, Ritesh; Weiss, Tomer; Kallmann, Marcelo (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      The need to plan motions for agents with variable shape constraints such as under different formations appears in several virtual and real‐world applications of autonomous agents. In this work, we focus on planning and ...
    • Simplified Physical Model‐based Balance‐preserving Motion Re‐targeting for Physical Simulation 

      Hwang, Jaepyung; Ishii, Shin (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      In this study, we propose a novel motion re‐targeting framework that provides natural motions of target robot character models similar to the given source motions of a different skeletal structure. The natural target motion ...
    • Identifying and Visualizing Terrestrial Magnetospheric Topology using Geodesic Level Set Method 

      Xiong, Peikun; Fujita, Shigeru; Watanabe, Masakazu; Tanaka, Takashi; Cai, Dongsheng (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      This study introduces a novel numerical method for identifying and visualizing the terrestrial magnetic field topology in a large‐scale three‐dimensional global MHD (Magneto‐Hydro‐Dynamic) simulation. The (un)stable ...
    • Real‐time Terrain Enhancement with Controlled Procedural Patterns 

      Grenier, C.; Guérin, É.; Galin, É.; Sauvage, B. (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      Assisting the authoring of virtual terrains is a perennial challenge in the creation of convincing synthetic landscapes. Particularly, there is a need for augmenting artist‐controlled low‐resolution models with consistent ...
    • Curvature‐driven Multi‐stream Network for Feature‐preserving Mesh Denoising 

      Zhao, Zhibo; Tang, Wenming; Gong, Yuanhao (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      Mesh denoising is a fundamental yet challenging task. Most of the existing data‐driven methods only consider the zero‐order information (vertex location) and first‐order information (face normal). However, higher‐order ...
    • SkyGAN: Realistic Cloud Imagery for Image‐based Lighting 

      Mirbauer, Martin; Rittig, Tobias; Iser, Tomáš; Křivánek, Jaroslav; Šikudová, Elena (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      Achieving photorealism when rendering virtual scenes in movies or architecture visualizations often depends on providing a realistic illumination and background. Typically, spherical environment maps serve both as a natural ...
    • A Robust Grid‐Based Meshing Algorithm for Embedding Self‐Intersecting Surfaces 

      Gagniere, S.; Han, Y.; Chen, Y.; Hyde, D.; Marquez‐Razon, A.; Teran, J.; Fedkiw, R. (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface ...
    • Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features 

      Kim, Chaelin; Eom, Haekwang; Yoo, Jung Eun; Choi, Soojin; Noh, Junyong (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      This article introduces a data‐driven locomotion style controller for full‐body human characters using gait cycle features. Based on gait analysis, we define a set of gait features that can represent various locomotion ...
    • A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes 

      Cogo, Emir; Krupalija, Ehlimana; Prazina, Irfan; Bećirović, Šeila; Okanović, Vensada; Rizvić, Selma; Mulahasanović, Razija Turčinhodžić (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      As virtual worlds continue to rise in popularity, so do the expectations of users for the content of virtual scenes. Virtual worlds must be large in scope and offer enough freedom of movement to keep the audience occupied ...
    • Editorial 

      Alliez, Pierre; Wimmer, Michael (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
    • Polygon Laplacian Made Robust 

      Unknown author (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
    • Issue Information 

      Unknown author (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)