Browsing EGPGV08: Eurographics Symposium on Parallel Graphics and Visualization by Title
Now showing items 1-10 of 10
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Acceleration of Opacity Correction Mechanisms for Over-sampled Volume Ray Casting
(The Eurographics Association, 2008)Techniques for accelerated opacity correction for over-sampled volume ray casting on commodity hardware are described. The techniques exploit processing capabilities of programmable GPUs and cluster computers. The GPU-based ... -
CUDASA: Compute Unified Device and Systems Architecture
(The Eurographics Association, 2008)We present an extension to the CUDA programming language which extends parallelism to multi-GPU systems and GPU-cluster environments. Following the existing model, which exposes the internal parallelism of GPUs, our extended ... -
High-Fidelity Rendering of Animations on the Grid: A Case Study
(The Eurographics Association, 2008)Generation of physically-based rendered animations is a computationally expensive process, often taking many hours to complete. Parallel rendering, on shared memory machines and small to medium clusters, is often em- ployed ... -
Multi-GPU Sort-Last Volume Visualization
(The Eurographics Association, 2008)In this paper, we propose an experimental study of an inexpensive off-the-shelf sort-last volume visualization architecture based upon multiple GPUs and a single CPU. We show how to efficiently make use of this architecture ... -
Parallel Longest Common Subsequence using Graphics Hardware
(The Eurographics Association, 2008)We present an algorithm for solving the Longest Common Subsequence problem using graphics hardware accel- eration. We identify a parallel memory access pattern which enables us to run efficiently on multiple layers of ... -
Parallel Simplification of Large Meshes on PC Clusters
(The Eurographics Association, 2008)Large meshes are becoming commonplace with the advance of 3D scanning, scientific simulation and CAD technology. While there are many algorithms proposed to simplify these large meshes, the time of simplification process ... -
Parallel Volume Rendering on the IBM Blue Gene/P
(The Eurographics Association, 2008)Parallel volume rendering is implemented and tested on an IBM Blue Gene distributed-memory parallel architecture. The goal of studying the cost of parallel rendering on a new class of supercomputers such as the Blue Gene/P ... -
A Scalable Parallel Force-Directed Graph Layout Algorithm
(The Eurographics Association, 2008)Understanding the structure, dynamics, and evolution of large graphs is becoming increasingly important in a variety of fields. The demand for visual tools to aid in this process is rising accordingly. Yet, many algorithms ... -
Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine
(The Eurographics Association, 2008)In this paper, we propose an experimental study of an inexpensive off-the-shelf sort-last volume visualization architecture based upon multiple GPUs and a single CPU. We show how to efficiently make use of this architecture ... -
Time-Critical Distributed Visualization with Fault Tolerance
(The Eurographics Association, 2008)It is often desirable or necessary to perform scientific visualization in geographically remote locations, away from the centralized data storage systems that hold massive amounts of scientific results. The larger such ...