Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine
Abstract
In this paper, we propose an experimental study of an inexpensive off-the-shelf sort-last volume visualization architecture based upon multiple GPUs and a single CPU. We show how to efficiently make use of this architecture to achieve high performance sort-last volume visualization of large datasets. We analyze the bottlenecks of this architecture.We compare this architecture to a classical sort-last visualization system using a cluster of commodity machines interconnected by a gigabit Ethernet network. Based on extensive experiments, we show that this solution competes very well with a mid-sized PC cluster, while it significantly improves performance compared to a single standard PC.
BibTeX
@inproceedings {10.2312:EGPGV:EGPGV08:009-016,
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {Jean M. Favre and Kwan-Liu Ma},
title = {{Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine}},
author = {Kim, Jusub and JaJa, Joseph},
year = {2008},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-04-0},
DOI = {10.2312/EGPGV/EGPGV08/009-016}
}
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {Jean M. Favre and Kwan-Liu Ma},
title = {{Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine}},
author = {Kim, Jusub and JaJa, Joseph},
year = {2008},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-04-0},
DOI = {10.2312/EGPGV/EGPGV08/009-016}
}