Browsing EGGH91: Eurographics Workshop on Graphics Hardware 1991 by Title
Now showing items 1-12 of 12
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Accurate Scanconversion of Triangulated Surfaces
(The Eurographics Association, 1991)Scanconverting a planar face produces depth-values for pixels totally or partly covered by the projection of that face. State-of-the-art hardware-supported scanconversion techniques use sub pixel adjustment and extended ... -
An Architecture for a High Performance Rendering Engine
(The Eurographics Association, 1991)We present an architecture for a high-performance programmable rendering engine.This chip or chip-set will be able to deliver one Gouraud-shaded, z-buffered, texturemodulated and alpha-blended pixel every clock cycle. Focus ... -
The Conveyor - an Interconnection Device for ParallelVolumetric Transformations
(The Eurographics Association, 1991)This paper presents the conveyor, an interconnection device which operates on a 3D skewed memory space and provides the capability of parallel volumetrictransformation. The special concept of the conveyor, its design and ... -
Dynamic Load Balancing within a High PerformanceGraphics System
(The Eurographics Association, 1991)Interactive 3D graphics applications require significant arithmetic processing to meet the ever-inreasing desire for higher image complexity and higher resolution in displayed images. This paper describes a graphics processor ... -
The Flipping Cube: A Device for Rotating 3D Rasters
(The Eurographics Association, 1991)Driven by the prospect of three-dimensional rasters as a primary vehicle for future 3D graphics and volumetric imaging, this paper introduces an architecture for real-time rendering of high-resolution volumetric images. ... -
Hardware Outline Character Rasterization
(The Eurographics Association, 1991)This paper presents the design and implementation of an application specific integrated circuit (ASIC) for real-time rasterization of characters described by their outline based on vertical scan-conversion and flag fill ... -
The I.M.O.G.E.N .E. Machine: Some Hardware Elements
(The Eurographics Association, 1991)The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no ... -
Issues and Directions for Graphics Hardware Accelerators
(The Eurographics Association, 1991) -
Silicon Compilers for Graphics Hardware Design
(The Eurographics Association, 1991)Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an ... -
Space Partitioning for Mapping RadiosityComputations onto a Pipelined Parallel Architecture (II)
(The Eurographics Association, 1991)A new space partitioning technique is elaborated. In part I of the paper [3], we proposed a shell-like structure which is to be superimposed on a uniform grid data structure and is adaptive to the local environment seen ... -
Testing Geometric Primitive Shaders
(The Eurographics Association, 1991)We present a design and test strategy for Geometric Primitive Shadersintegratedcircuits which perform rasterisation of primitives such as vectors and triangles.The design strategy proceeds through various levels of detail, ... -
XInPosse: Structural Simulation for Graphics Hardware
(The Eurographics Association, 1991)A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...