An Architecture for a High Performance Rendering Engine
Abstract
We present an architecture for a high-performance programmable rendering engine.This chip or chip-set will be able to deliver one Gouraud-shaded, z-buffered, texturemodulated and alpha-blended pixel every clock cycle. Focus of the paper is the derivation of the architecture of the pixel processing block from the applied algorithms."
BibTeX
@inproceedings {10.2312:EGGH:EGGH91:157-174,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {A. Kaufman},
title = {{An Architecture for a High Performance Rendering Engine}},
author = {Ackermann, Hans-Josef and Hornung, Christoph},
year = {1991},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH91/157-174}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {A. Kaufman},
title = {{An Architecture for a High Performance Rendering Engine}},
author = {Ackermann, Hans-Josef and Hornung, Christoph},
year = {1991},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH91/157-174}
}