Silicon Compilers for Graphics Hardware Design
Abstract
Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an Object Oriented Framework; [9] and [8]). Placed in an object processor pipeline the object processors perform the scan conversion, the interpolation of the depth values and the normal vectors of the primitive objects of a scene to be rendered. The suitability of the silicon compiler GENESIL^ 1 for the development of graphics hardware will be examined using the object processor as an example.
BibTeX
@inproceedings {10.2312:EGGH:EGGH91:020-033,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {A. Kaufman},
title = {{Silicon Compilers for Graphics Hardware Design}},
author = {Renz, Oliver and Groene, Alwin},
year = {1991},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH91/020-033}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {A. Kaufman},
title = {{Silicon Compilers for Graphics Hardware Design}},
author = {Renz, Oliver and Groene, Alwin},
year = {1991},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH91/020-033}
}