Short Papers: Recent submissions
Now showing items 21-27 of 27
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Perceptually Based Afterimage Synthesis
(The Eurographics Association, 2012)Afterimages comprise a common, recurring perceptual phenomenon experienced in a daily-basis. Afterimages are best realized when staring at some high intensity light source (i.e., a light bulb) and then shifting the ocular ... -
Robust Outlier Removal from Point Clouds Acquired with Structured Light
(The Eurographics Association, 2012)We present a method for automatic, robust identification of outliers in point clouds acquired with structured light. In contrast to most state of the art methods, we consider available 2D information instead of operating ... -
Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction - A Top-Down Approach
(The Eurographics Association, 2012)Growing Cell Structures (GCS) have been proven to be suitable for surface reconstruction from unstructured point clouds. The reconstructed triangle mesh can be represented compactly as a progressive mesh with integrated ... -
Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
(The Eurographics Association, 2012)We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve ... -
Forward+: Bringing Deferred Lighting to the Next Level
(The Eurographics Association, 2012)This paper presents Forward+, a method of rendering many lights by culling and storing only lights that contribute to the pixel. Forward+ is an extension to traditional forward rendering. Light culling, implemented using ... -
Reflective Shadow Map Clustering for Real-Time Global Illumination
(The Eurographics Association, 2012)We present a method for real-time clustering of VPLs obtained from Reflective Shadow Maps (RSM). The clusters are treated as area light sources and used to approximate indirect illumination. The spatial extent of a cluster ... -
Skeleton Based Importance Sampling for Path Tracing
(The Eurographics Association, 2012)When working with large and complex scenes, situations arise where light flux takes complex paths to reach the observer. In such cases, traditional stochastic algorithms, like ray tracing algorithms, will have difficulties ...