Reflective Shadow Map Clustering for Real-Time Global Illumination
Date
2012Metadata
Show full item recordAbstract
We present a method for real-time clustering of VPLs obtained from Reflective Shadow Maps (RSM). The clusters are treated as area light sources and used to approximate indirect illumination. The spatial extent of a cluster is used to deduce the shape and size of the respective area light source. Our method is fully GPU-based and avoids flickering by temporally coherent reinitialization of the clustering. It also incorporates importance sampling for view-dependent clustering. We show visually indistinguishable results of indirect illumination with only a fraction of secondary light sources.
BibTeX
@inproceedings {10.2312:conf:EG2012:short:009-012,
booktitle = {Eurographics 2012 - Short Papers},
editor = {Carlos Andujar and Enrico Puppo},
title = {{Reflective Shadow Map Clustering for Real-Time Global Illumination}},
author = {Prutkin, Roman and Kaplanyan, Anton and Dachsbacher, Carsten},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2012/short/009-012}
}
booktitle = {Eurographics 2012 - Short Papers},
editor = {Carlos Andujar and Enrico Puppo},
title = {{Reflective Shadow Map Clustering for Real-Time Global Illumination}},
author = {Prutkin, Roman and Kaplanyan, Anton and Dachsbacher, Carsten},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2012/short/009-012}
}