Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
Date
2012Author
Roccia, Jean-Patrick
Paulin, Mathias
Coustet, Christophe
Metadata
Show full item recordAbstract
We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve high-performance ray-tracing on mainstream hardware. Our approach, flexible enough to use only a single computing unit (CPU or GPU), is able to efficiently distribute workload between CPUs and GPUs for fast KD-tree construction and traversal.
BibTeX
@inproceedings {10.2312:conf:EG2012:short:013-016,
booktitle = {Eurographics 2012 - Short Papers},
editor = {Carlos Andujar and Enrico Puppo},
title = {{Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing}},
author = {Roccia, Jean-Patrick and Paulin, Mathias and Coustet, Christophe},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2012/short/013-016}
}
booktitle = {Eurographics 2012 - Short Papers},
editor = {Carlos Andujar and Enrico Puppo},
title = {{Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing}},
author = {Roccia, Jean-Patrick and Paulin, Mathias and Coustet, Christophe},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2012/short/013-016}
}