Now showing items 1-4 of 4

    • Hybrid Robot with Physical and AR Body Presentation 

      Kawaguchi, Ikkaku; Ichikawa, Ayumi; Ihara, Keiichi; Ishibashi, Ryo; Tanokashira, Aoto (The Eurographics Association, 2022)
      The telepresence robots with a movable display are not sufficient to convey nonverbal expressions. Robots with human-like body parts enable rich nonverbal expressions, but their design, implementation, and maintenance ...
    • Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles 

      Ebihara, Kohta; Matsuoka, Johei; Hattori, Kiyohiko (The Eurographics Association, 2022)
      In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can ...
    • Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation 

      Katsumata, Yasunobu; Ishimoto, Hiroki; Inoue, Yasuyuki; Kitazaki, Michiteru (The Eurographics Association, 2022)
      We aimed to develop a sign language learning system using virtual reality to improve learning motivation. Hand movements for twenty words consisted of three letters were recorded with a hand motion capture system (model ...
    • Towards the Gamification of VR Authoring Environments 

      Horst, Robin; Schmitt, Marcel; Leipe, Andreas; Naraghi-Taghi-Off, Ramtin; Dörner, Ralf (The Eurographics Association, 2022)
      The creation of content for educational Virtual Reality (VR) environments is still challenging - particularly for non-experts in the field of VR, resulting in a lack of motivation. Gamification is a tool that has shown ...