Browsing 41-Issue 8 by Title
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Cognitive Model of Agent Exploration with Vision and Signage Understanding
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Signage systems play an essential role in ensuring safe, stress-free, and efficient navigation for the occupants of indoor spaces. Crowd simulations with sufficiently realistic virtual humans provide a convenient and ... -
Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices
(The Eurographics Association and John Wiley & Sons Ltd., 2022)The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ... -
Context-based Style Transfer of Tokenized Gestures
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Gestural animations in the amusement or entertainment field often require rich expressions; however, it is still challenging to synthesize characteristic gestures automatically. Although style transfer based on a neural ... -
Detailed Eye Region Capture and Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Even if the appearance and geometry of the human eye have been extensively studied during the last decade, the geometrical correlation between gaze direction, eyelids aperture and eyelids shape has not been empirically ... -
Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Algorithms at the intersection of computer graphics and medicine have recently gained renewed attention. A particular interest are methods for virtual surgery planning (VSP), where treatment parameters must be carefully ... -
Facial Animation with Disentangled Identity and Motion using Transformers
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We propose a 3D+time framework for modeling dynamic sequences of 3D facial shapes, representing realistic non-rigid motion during a performance. Our work extends neural 3D morphable models by learning a motion manifold ... -
Fast Numerical Coarsening with Local Factorizations
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Numerical coarsening methods offer an attractive methodology for fast simulation of objects with high-resolution heterogeneity. However, they rely heavily on preprocessing, and are not suitable when objects undergo dynamic ... -
A Fusion Crowd Simulation Method: Integrating Data with Dynamics, Personality with Common
(The Eurographics Association and John Wiley & Sons Ltd., 2022)This paper proposes a novel crowd simulation method which integrates not only modelling ideas but also advantages from both data-driven methods and crowd dynamics methods. To seamlessly integrate these two different modelling ... -
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a ... -
High-Order Elasticity Interpolants for Microstructure Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We propose a novel formulation of elastic materials based on high-order interpolants, which fits accurately complex elastic behaviors, but remains conservative. The proposed high-order interpolants can be regarded as a ... -
Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating ... -
Learning Physics with a Hierarchical Graph Network
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We propose a hierarchical graph for learning physics and a novel way to handle obstacles. The finest level of the graph consist of the particles itself. Coarser levels consist of the cells of sparse grids with successively ... -
Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking
(The Eurographics Association and John Wiley & Sons Ltd., 2022)The accuracy of hand tracking algorithms depends on how closely the geometry of the mesh model resembles the user's hand shape. Most existing methods rely on a learned shape space model; however, this fails to generalize ... -
Monocular Facial Performance Capture Via Deep Expression Matching
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Facial performance capture is the process of automatically animating a digital face according to a captured performance of an actor. Recent developments in this area have focused on high-quality results using expensive ... -
MP-NeRF: Neural Radiance Fields for Dynamic Multi-person synthesis from Sparse Views
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Multi-person novel view synthesis aims to generate free-viewpoint videos for dynamic scenes of multiple persons. However, current methods require numerous views to reconstruct a dynamic person and only achieve good performance ... -
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met ... -
PERGAMO: Personalized 3D Garments from Monocular Video
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational ... -
Physically Based Shape Matching
(The Eurographics Association and John Wiley & Sons Ltd., 2022)The shape matching method is a popular approach to simulate deformable objects in interactive applications due to its stability and simplicity. An important feature is that there is no need for a mesh since the method works ... -
Pose Representations for Deep Skeletal Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Data-driven skeletal animation relies on the existence of a suitable learning scheme, which can capture the rich context of motion. However, commonly used motion representations often fail to accurately encode the full ... -
SCA 2022 CGF 41-8: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2022)