Now showing items 1-20 of 31

    • Voice2Face: Audio-driven Facial and Tongue Rig Animations with cVAEs 

      Villanueva Aylagas, Monica; Anadon Leon, Hector; Teye, Mattias; Tollmar, Konrad (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We present Voice2Face: a Deep Learning model that generates face and tongue animations directly from recorded speech. Our approach consists of two steps: a conditional Variational Autoencoder generates mesh animations from ...
    • MP-NeRF: Neural Radiance Fields for Dynamic Multi-person synthesis from Sparse Views 

      Chao, Xian Jin; Leung, Howard (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Multi-person novel view synthesis aims to generate free-viewpoint videos for dynamic scenes of multiple persons. However, current methods require numerous views to reconstruct a dynamic person and only achieve good performance ...
    • Voronoi Filters for Simulation Enrichment 

      Casafranca, Juan J.; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The simulation of complex deformation problems often requires enrichment techniques that introduce local high-resolution detail on a generally coarse discretization. The use cases include spatial or temporal refinement of ...
    • Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding 

      Goel, Aman; Men, Qianhui; Ho, Edmond S. L. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating ...
    • Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices 

      Ponton, Jose Luis; Yun, Haoran; Andujar, Carlos; Pelechano, Nuria (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ...
    • Tiled Characteristic Maps for Tracking Detailed Liquid Surfaces 

      Narita, Fumiya; Ando, Ryoichi (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We introduce tiled characteristic maps for level set method that accurately preserves both thin sheets and sharp edges over a long period of time. Instead of resorting to high-order differential schemes, we utilize the ...
    • Learning Physics with a Hierarchical Graph Network 

      Chentanez, Nuttapong; Jeschke, Stefan; Müller, Matthias; Macklin, Miles (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose a hierarchical graph for learning physics and a novel way to handle obstacles. The finest level of the graph consist of the particles itself. Coarser levels consist of the cells of sparse grids with successively ...
    • A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation 

      Jiang, Junwei; Shen, Xiangda; Gong, Yuning; Fan, Zeng; Liu, Yanli; Xing, Guanyu; Ren, Xiaohua; Zhang, Yanci (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      In this paper, we propose a novel second-order explicit midpoint method to address the issue of energy loss and vorticity dissipation in Eulerian fluid simulation. The basic idea is to explicitly compute the pressure ...
    • Monocular Facial Performance Capture Via Deep Expression Matching 

      Bailey, Stephen W.; Riviere, Jérémy; Mikkelsen, Morten; O'Brien, James F. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Facial performance capture is the process of automatically animating a digital face according to a captured performance of an actor. Recent developments in this area have focused on high-quality results using expensive ...
    • A Second Order Cone Programming Approach for Simulating Biphasic Materials 

      Tang, Pengbin; Coros, Stelian; Thomaszewski, Bernhard (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Strain limiting is a widely used approach for simulating biphasic materials such as woven textiles and biological tissue that exhibit a soft elastic regime followed by a hard deformation limit. However, existing methods ...
    • Wassersplines for Neural Vector Field-Controlled Animation 

      Zhang, Paul; Smirnov, Dmitriy; Solomon, Justin (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Much of computer-generated animation is created by manipulating meshes with rigs. While this approach works well for animating articulated objects like animals, it has limited flexibility for animating less structured ...
    • A Fusion Crowd Simulation Method: Integrating Data with Dynamics, Personality with Common 

      Mao, Tianlu; Wang, Ji; Meng, Ruoyu; Yan, Qinyuan; Liu, Shaohua; Wang, Zhaoqi (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      This paper proposes a novel crowd simulation method which integrates not only modelling ideas but also advantages from both data-driven methods and crowd dynamics methods. To seamlessly integrate these two different modelling ...
    • Pose Representations for Deep Skeletal Animation 

      Andreou, Nefeli; Aristidou, Andreas; Chrysanthou, Yiorgos (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Data-driven skeletal animation relies on the existence of a suitable learning scheme, which can capture the rich context of motion. However, commonly used motion representations often fail to accurately encode the full ...
    • Facial Animation with Disentangled Identity and Motion using Transformers 

      Chandran, Prashanth; Zoss, Gaspard; Gross, Markus; Gotardo, Paulo; Bradley, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose a 3D+time framework for modeling dynamic sequences of 3D facial shapes, representing realistic non-rigid motion during a performance. Our work extends neural 3D morphable models by learning a motion manifold ...
    • Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking 

      Kalshetti, Pratik; Chaudhuri, Parag (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The accuracy of hand tracking algorithms depends on how closely the geometry of the mesh model resembles the user's hand shape. Most existing methods rely on a learned shape space model; however, this fails to generalize ...
    • Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning 

      Dorda, Daniel; Peter, Daniel; Borer, Dominik; Huber, Niko Benjamin; Sailer, Irena; Gross, Markus; Solenthaler, Barbara; Thomaszewski, Bernhard (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Algorithms at the intersection of computer graphics and medicine have recently gained renewed attention. A particular interest are methods for virtual surgery planning (VSP), where treatment parameters must be carefully ...
    • Sketching Vocabulary for Crowd Motion 

      Mathew, C. D. Tharindu; Benes, Bedrich; Aliaga, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      This paper proposes and evaluates a sketching language to author crowd motion. It focuses on the path, speed, thickness, and density parameters of crowd motion. A sketch-based vocabulary is proposed for each parameter and ...
    • Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users 

      Ye, Yongjing; Liu, Libin; Hu, Lei; Xia, Shihong (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met ...
    • Context-based Style Transfer of Tokenized Gestures 

      Kuriyama, Shigeru; Mukai, Tomohiko; Taketomi, Takafumi; Mukasa, Tomoyuki (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Gestural animations in the amusement or entertainment field often require rich expressions; however, it is still challenging to synthesize characteristic gestures automatically. Although style transfer based on a neural ...
    • Fast Numerical Coarsening with Local Factorizations 

      He, Zhongyun; Pérez, Jesús; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Numerical coarsening methods offer an attractive methodology for fast simulation of objects with high-resolution heterogeneity. However, they rely heavily on preprocessing, and are not suitable when objects undergo dynamic ...