Browsing 41-Issue 8 by Issue Date
Now showing items 1-20 of 31
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Voice2Face: Audio-driven Facial and Tongue Rig Animations with cVAEs
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We present Voice2Face: a Deep Learning model that generates face and tongue animations directly from recorded speech. Our approach consists of two steps: a conditional Variational Autoencoder generates mesh animations from ... -
MP-NeRF: Neural Radiance Fields for Dynamic Multi-person synthesis from Sparse Views
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Multi-person novel view synthesis aims to generate free-viewpoint videos for dynamic scenes of multiple persons. However, current methods require numerous views to reconstruct a dynamic person and only achieve good performance ... -
Voronoi Filters for Simulation Enrichment
(The Eurographics Association and John Wiley & Sons Ltd., 2022)The simulation of complex deformation problems often requires enrichment techniques that introduce local high-resolution detail on a generally coarse discretization. The use cases include spatial or temporal refinement of ... -
Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating ... -
Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices
(The Eurographics Association and John Wiley & Sons Ltd., 2022)The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ... -
Tiled Characteristic Maps for Tracking Detailed Liquid Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We introduce tiled characteristic maps for level set method that accurately preserves both thin sheets and sharp edges over a long period of time. Instead of resorting to high-order differential schemes, we utilize the ... -
Learning Physics with a Hierarchical Graph Network
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We propose a hierarchical graph for learning physics and a novel way to handle obstacles. The finest level of the graph consist of the particles itself. Coarser levels consist of the cells of sparse grids with successively ... -
A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)In this paper, we propose a novel second-order explicit midpoint method to address the issue of energy loss and vorticity dissipation in Eulerian fluid simulation. The basic idea is to explicitly compute the pressure ... -
Monocular Facial Performance Capture Via Deep Expression Matching
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Facial performance capture is the process of automatically animating a digital face according to a captured performance of an actor. Recent developments in this area have focused on high-quality results using expensive ... -
A Second Order Cone Programming Approach for Simulating Biphasic Materials
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Strain limiting is a widely used approach for simulating biphasic materials such as woven textiles and biological tissue that exhibit a soft elastic regime followed by a hard deformation limit. However, existing methods ... -
Wassersplines for Neural Vector Field-Controlled Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Much of computer-generated animation is created by manipulating meshes with rigs. While this approach works well for animating articulated objects like animals, it has limited flexibility for animating less structured ... -
A Fusion Crowd Simulation Method: Integrating Data with Dynamics, Personality with Common
(The Eurographics Association and John Wiley & Sons Ltd., 2022)This paper proposes a novel crowd simulation method which integrates not only modelling ideas but also advantages from both data-driven methods and crowd dynamics methods. To seamlessly integrate these two different modelling ... -
Pose Representations for Deep Skeletal Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Data-driven skeletal animation relies on the existence of a suitable learning scheme, which can capture the rich context of motion. However, commonly used motion representations often fail to accurately encode the full ... -
Facial Animation with Disentangled Identity and Motion using Transformers
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We propose a 3D+time framework for modeling dynamic sequences of 3D facial shapes, representing realistic non-rigid motion during a performance. Our work extends neural 3D morphable models by learning a motion manifold ... -
Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking
(The Eurographics Association and John Wiley & Sons Ltd., 2022)The accuracy of hand tracking algorithms depends on how closely the geometry of the mesh model resembles the user's hand shape. Most existing methods rely on a learned shape space model; however, this fails to generalize ... -
Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Algorithms at the intersection of computer graphics and medicine have recently gained renewed attention. A particular interest are methods for virtual surgery planning (VSP), where treatment parameters must be carefully ... -
Sketching Vocabulary for Crowd Motion
(The Eurographics Association and John Wiley & Sons Ltd., 2022)This paper proposes and evaluates a sketching language to author crowd motion. It focuses on the path, speed, thickness, and density parameters of crowd motion. A sketch-based vocabulary is proposed for each parameter and ... -
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met ... -
Context-based Style Transfer of Tokenized Gestures
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Gestural animations in the amusement or entertainment field often require rich expressions; however, it is still challenging to synthesize characteristic gestures automatically. Although style transfer based on a neural ... -
Fast Numerical Coarsening with Local Factorizations
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Numerical coarsening methods offer an attractive methodology for fast simulation of objects with high-resolution heterogeneity. However, they rely heavily on preprocessing, and are not suitable when objects undergo dynamic ...