Detailed Eye Region Capture and Animation
Abstract
Even if the appearance and geometry of the human eye have been extensively studied during the last decade, the geometrical correlation between gaze direction, eyelids aperture and eyelids shape has not been empirically modeled. In this paper, we propose a data-driven approach for capturing and modeling the subtle features of the human eye region, such as the inner eye corner and the skin bulging effect due to globe orientation. Our approach consists of an original experimental setup to capture the eye region geometry variations combined with a 3D reconstruction method. Regarding the eye region capture, we scanned 55 participants doing 36 eyes poses. To animate a participant's eye region, we register the different poses to a vertex wise correspondence before blending them in a trilinear fashion. We show that our 3D animation results are visually pleasant and realistic while bringing novel eye features compared to state of the art models.
BibTeX
@article {10.1111:cgf.14642,
journal = {Computer Graphics Forum},
title = {{Detailed Eye Region Capture and Animation}},
author = {Kerbiriou, Glenn and Marchal, Maud and Avril, Quentin},
year = {2022},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14642}
}
journal = {Computer Graphics Forum},
title = {{Detailed Eye Region Capture and Animation}},
author = {Kerbiriou, Glenn and Marchal, Maud and Avril, Quentin},
year = {2022},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14642}
}