Browsing EG 2022 - Education Papers by Subject "Computing methodologies"
Now showing items 1-5 of 5
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Introduction to Computer Graphics: A Visual Interactive Approach
(The Eurographics Association, 2022)Computer graphics is a difficult topic, requiring associating mathematics and programming skills. When initially taught at undergraduate levels, there are several factors which discourage students. First, programming a ... -
Mesh Smoothing for Teaching GLSL Programming
(The Eurographics Association, 2022)This paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based ... -
RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality
(The Eurographics Association, 2022)Virtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX ... -
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
(The Eurographics Association, 2022)For over two decades, the OpenGL API provided users with the means for implementing versatile, feature-rich, and portable real-time graphics applications. Consequently, it has been widely adopted by practitioners and ... -
Virtual Ray Tracer
(The Eurographics Association, 2022)Ray tracing is one of the more complicated techniques commonly taught in (introductory) Computer Graphics courses. Visualizations can help with understanding complex ray paths and interactions, but currently there are no ...