RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality
View/ Open
Date
2022Author
Heinemann, Birte
Görzen, Sergej
Schroeder, Ulrik
Metadata
Show full item recordAbstract
Virtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX VR a virtual reality tool for computer graphics education, which focuses on the teaching of fundamental concepts of the rendering pipeline and offers researchers the opportunity to study learning in VR by integrating learning analytics. For this, the tool itself is presented and the evaluation, which uses quantitative methods and learning analytics to show the effectiveness of the tool. The first evaluations show that even learners without prior knowledge can use the VR tool and learn the first basics of computer graphics.
BibTeX
@inproceedings {10.2312:eged.20221040,
booktitle = {Eurographics 2022 - Education Papers},
editor = {Bourdin, Jean-Jacques and Paquette, Eric},
title = {{RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality}},
author = {Heinemann, Birte and Görzen, Sergej and Schroeder, Ulrik},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-170-0},
DOI = {10.2312/eged.20221040}
}
booktitle = {Eurographics 2022 - Education Papers},
editor = {Bourdin, Jean-Jacques and Paquette, Eric},
title = {{RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality}},
author = {Heinemann, Birte and Görzen, Sergej and Schroeder, Ulrik},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-170-0},
DOI = {10.2312/eged.20221040}
}
Collections
Except where otherwise noted, this item's license is described as Attribution 4.0 International License
Related items
Showing items related by title, author, creator and subject.
-
Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method
Nisiotis, Louis (The Eurographics Association, 2024)This paper presents a case study on playing video games as a method to support the delivery of a game development University module, describing the teaching methodology and presenting details on a 'gaming' for learning ... -
Accompany Children's Learning for You: An Intelligent Companion Learning System
Qian, Jiankai; Jiang, Xinbo; Ma, Jiayao; Li, Jiachen; Gao, Zhenzhen; Qin, Xueying (© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Nowadays, parents attach importance to their children's primary education but often lack time and correct pedagogical principles to accompany their children's learning. Besides, existing learning systems cannot perceive ... -
Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics
Roberts, Jonathan C. (The Eurographics Association, 2022)We present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a ...