EG 2022 - Education Papers
Browse by
Introductory Computer Graphics and Assignments
Introduction to Computer Graphics: A Visual Interactive Approach
[full
paper ] [meta data
]
RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality
[full
paper ] [meta data
]
Digital Matte Painting - An Effective Undergraduate Assignment
[full
paper ] [meta data
]
Visualization and Curricula
Evaluating Bloom's Taxonomy-based Learning Modules for Parallel Coordinates Literacy
[full
paper ] [meta data
]
GPU and Rendering
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
[full
paper ] [meta data
]
Mesh Smoothing for Teaching GLSL Programming
[full
paper ] [meta data
]
Virtual Ray Tracer
[full
paper ] [meta data
]
Recent Submissions
-
Virtual Ray Tracer
(The Eurographics Association, 2022)Ray tracing is one of the more complicated techniques commonly taught in (introductory) Computer Graphics courses. Visualizations can help with understanding complex ray paths and interactions, but currently there are no ... -
EUROGRAPHICS 2022: Education Papers Frontmatter
(The Eurographics Association, 2022) -
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
(The Eurographics Association, 2022)For over two decades, the OpenGL API provided users with the means for implementing versatile, feature-rich, and portable real-time graphics applications. Consequently, it has been widely adopted by practitioners and ... -
Mesh Smoothing for Teaching GLSL Programming
(The Eurographics Association, 2022)This paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based ... -
Digital Matte Painting - An Effective Undergraduate Assignment
(The Eurographics Association, 2022)This paper presents an effective digital matte painting assignment from a course delivered as part of an undergraduate degree programme in visual effects. The assignment involves the creation of a final 3D shot from an ... -
Evaluating Bloom's Taxonomy-based Learning Modules for Parallel Coordinates Literacy
(The Eurographics Association, 2022)In this paper, we present the results of an intervention designed to introduce parallel coordinates to students. The intervention contains six new modules inspired by Bloom's taxonomy that featured a combination of videos, ... -
RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality
(The Eurographics Association, 2022)Virtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX ... -
Introduction to Computer Graphics: A Visual Interactive Approach
(The Eurographics Association, 2022)Computer graphics is a difficult topic, requiring associating mathematics and programming skills. When initially taught at undergraduate levels, there are several factors which discourage students. First, programming a ...