Mesh Smoothing for Teaching GLSL Programming
Date
2022Metadata
Show full item recordAbstract
This paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based on published research on mesh smoothing which serves as a motivating factor and offers a sense of accomplishment.
BibTeX
@inproceedings {10.2312:eged.20221044,
booktitle = {Eurographics 2022 - Education Papers},
editor = {Bourdin, Jean-Jacques and Paquette, Eric},
title = {{Mesh Smoothing for Teaching GLSL Programming}},
author = {Ilinkin, Ivaylo},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-170-0},
DOI = {10.2312/eged.20221044}
}
booktitle = {Eurographics 2022 - Education Papers},
editor = {Bourdin, Jean-Jacques and Paquette, Eric},
title = {{Mesh Smoothing for Teaching GLSL Programming}},
author = {Ilinkin, Ivaylo},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-170-0},
DOI = {10.2312/eged.20221044}
}