Browsing ICAT-EGVE2021 - Posters and Demos by Title
Now showing items 1-6 of 6
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Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?
(The Eurographics Association, 2021)Graphical user interfaces should not be a limiting factor when it comes to designing immersive virtual reality games. In this work we evaluate two different GUI designs for VR games: A non-diegetic HUD and a diegetic GUI, ... -
Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training
(The Eurographics Association, 2021)Virtual medical emergency training provides complex while safe interactions with virtual patients. Haptically integrating a medical manikin into virtual training has the potential to improve the interaction with a virtual ... -
Evaluation of Optimization Strategies for Synchronization of Fine Motor Movements in Distributed Real-Time Systems
(The Eurographics Association, 2021)With the growing demand for real-time collaboration in distributed immersive environments, e.g. in mechanical engineering or health care, a need for synchronisation of user's fine motor movements is gaining significance. ... -
Indirect User Guidance by Pedestrians in Virtual Environments
(The Eurographics Association, 2021)Scene exploration allows users to acquire scene knowledge on entering an unknown virtual environment. To support users in this endeavor, aided wayfinding strategies intentionally influence the user's wayfinding decisions ... -
Simulation of a Virtual Reality Environment for Cognitive and Motoric Testing with Unity and a Mechanical Treadmill
(The Eurographics Association, 2021)In many virtual reality applications the movement is done with simple pointing and teleportation to the designated location. On the other side there is a need of combining treadmill walking with virtual reality environments ... -
The Spectare Device for Experiencing Stereoscopic Photographs -- Best Poster Award
(The Eurographics Association, 2021)Stereoscopic photography was one of the main forms of visual communication in the second half of the 19th century, leaving even today an important impact on our visual culture. In this work, we have re-imagined the classical ...