Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?
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Date
2021Author
Saling, F.
Bernhardt, D.
Lysek, A.
Smekal, M.
Metadata
Show full item recordAbstract
Graphical user interfaces should not be a limiting factor when it comes to designing immersive virtual reality games. In this work we evaluate two different GUI designs for VR games: A non-diegetic HUD and a diegetic GUI, utilizing objects in the virtual environment to convey information. A pilot study was conducted to measure the players presence in VR and their GUI preference. Our results indicate that players prefer the diegetic GUI over the non-diegetic one. However the results lack statistical significance and thus further studies are necessary to identify the factors leading to the this preference.
BibTeX
@inproceedings {10.2312:egve.20211333,
booktitle = {ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Maiero, Jens and Weier, Martin and Zielasko, Daniel},
title = {{Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?}},
author = {Saling, F. and Bernhardt, D. and Lysek, A. and Smekal, M.},
year = {2021},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-159-5},
DOI = {10.2312/egve.20211333}
}
booktitle = {ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Maiero, Jens and Weier, Martin and Zielasko, Daniel},
title = {{Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?}},
author = {Saling, F. and Bernhardt, D. and Lysek, A. and Smekal, M.},
year = {2021},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-159-5},
DOI = {10.2312/egve.20211333}
}